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|Name=Mesh Emitter | |Name=Mesh Emitter | ||
}} | }} | ||
The '''MeshEmitter''' component allows for emitting particles from a mesh. | |||
This is part of the [[Photon Dust]] system by [[User:Frooxius|Frooxius]] | |||
== Fields == | == Fields == | ||
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|BurstOnActivatedMin|Float| | |BurstOnActivatedMin|Float| | ||
|BurstOnActivatedMax|Float| | |BurstOnActivatedMax|Float| | ||
| | |BurstOnStart|Bool| | ||
|EmitFrom|MeshEmissionSource| | |EmitFrom|MeshEmissionSource| | ||
|UseVertexColors|Bool| | |UseVertexColors|Bool| | ||
|ColorTexture|{{RootFieldType|AssetRef`1|[[Type:Texture2D|Texture2D]]}}| | |DirectionMode|MeshEmitterDirection| | ||
|Direction|Float3| | |||
|RandomDirectionWeight|Float| | |||
|ColorTexture|{{RootFieldType|AssetRef`1|[[Type:Texture2D|Texture2D]]}}|TypeAdv10=true| | |||
|WrapMode|WrapMode| | |WrapMode|WrapMode| | ||
|UVOffset|Float2| | |UVOffset|Float2| | ||
|UVScale|Float2| | |UVScale|Float2| | ||
|ClipRect|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Rect|Rect]]>'''| | |ClipRect|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Rect|Rect]]>'''|TypeAdv14=true| | ||
|Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}| | |Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv15=true| | ||
}} | }} | ||
Latest revision as of 06:03, 17 March 2025
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Component image 
Mesh Emitter component as seen in the Scene Inspector

The MeshEmitter component allows for emitting particles from a mesh.
This is part of the Photon Dust system by Frooxius
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
System
|
ParticleSystem | |
Rate
|
Float | |
BurstOnActivatedMin
|
Float | |
BurstOnActivatedMax
|
Float | |
BurstOnStart
|
Bool | |
EmitFrom
|
MeshEmissionSource | |
UseVertexColors
|
Bool | |
DirectionMode
|
MeshEmitterDirection | |
Direction
|
Float3 | |
RandomDirectionWeight
|
Float | |
ColorTexture
|
Texture2D | |
WrapMode
|
WrapMode | |
UVOffset
|
Float2 | |
UVScale
|
Float2 | |
ClipRect
|
Nullable`1<Rect> | |
Mesh
|
Mesh |