|IsTracking|Bool| Whether the input Device is tracking or lost its tracking.
|IsTracking|Bool| Whether the input Device is tracking or lost its tracking.
|IsActive|Bool| Whether the input Device is enabled.
|IsActive|Bool| Whether the input Device is enabled.
|IsSimulated|Bool|
|CreateAvatarObjectSlot|Bool| Whether to create an avatar object slot component on a slot named "BodyNode" under this component slot if <code>BodyNodeRoot</code> is null.
|CreateAvatarObjectSlot|Bool| Whether to create an avatar object slot component on a slot named "BodyNode" under this component slot if <code>BodyNodeRoot</code> is null.
|PoseFilter|'''[[Component:UserPoseController|UserPoseController]]'''|TypeAdv10=true| The pose controller for this component to filter its position and movement based on if this component should be filtered.
|PoseFilter|'''[[Component:UserPoseController|UserPoseController]]'''|TypeAdv11=true| The pose controller for this component to filter its position and movement based on if this component should be filtered.
}}
}}
Latest revision as of 06:05, 17 March 2025
Component image
Tracked Device Positioner component as seen in the Scene Inspector
The TrackedDevicePositioner component is used to get information from the user's input system to get positioning data for tracked objects like headset, hands, and full body trackers.