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{{Infobox Component  | {{Infobox Component  | ||
|Image=TorusMeshComponent.png  | |Image=TorusMeshComponent.png  | ||
|Name=Torus Mesh  | |Name=Torus Mesh  | ||
}}  | }}  | ||
The '''TorusMesh''' component generates procedural geometry that is used with [[Component:MeshRenderer]].  | |||
This mesh resembles a Donut.  | |||
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{{Table ComponentFields  | {{Table ComponentFields  | ||
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}  | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}  | ||
|OverrideBoundingBox|Bool|  | |OverrideBoundingBox|Bool| {{Template:Override Bounding Box}}  | ||
|OverridenBoundingBox|BoundingBox|  | |OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}}  | ||
|Profile|ColorProfile|  | |Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}}  | ||
|MinorSegments|Int|  | |MinorSegments|Int| The amount of detail/cuts along the circle of the torus. Making this 4 will make the torus a square instead of a circle shape.  | ||
|MajorSegments|Int|  | |MajorSegments|Int| The amount of detail/cuts going around and through the center along the outside and inside.  | ||
|MajorRadius|Float|  | |MajorRadius|Float| The size of the torus  | ||
|MinorRadius|Float|  | |MinorRadius|Float| the fatness/thickness of the torus. If this is too big than the hole in the center will seal up.  | ||
|UVScale|Float2|  | |UVScale|Float2| the scale of the material detail on the surface of the torus.  | ||
}}  | }}  | ||
== Sync Delegates ==  | == Sync Delegates ==  | ||
{{Table ComponentTriggers  | {{Table ComponentTriggers  | ||
|BakeMesh  | |BakeMesh:[[Type:Action|Action]]|[[Type:Action|Action]]|false|{{Template:BakeMeshSyncMethod}}  | ||
}}  | }}  | ||
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== Usage ==  | == Usage ==  | ||
Attach to a slot and insert this component into a [[Component:MeshRenderer]] to view its geometry. Don't forget to add a [[Material]]  | |||
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==   | == See Also ==  | ||
</translate>  | </translate>  | ||
[[Category:Components{{#translation:}}|Torus Mesh]]  | [[Category:Components{{#translation:}}|Torus Mesh]]  | ||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Torus Mesh]]  | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Torus Mesh]]  | ||
Latest revision as of 06:32, 17 March 2025
Component image 
Torus Mesh component as seen in the Scene Inspector 

The TorusMesh component generates procedural geometry that is used with Component:MeshRenderer.
This mesh resembles a Donut.
Fields
| Name | Type | Description | 
|---|---|---|
persistent
 | 
Bool | Determines whether or not this item will be saved to the server. | 
UpdateOrder
 | 
Int | Controls the order in which this component is updated. | 
Enabled
 | 
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
HighPriorityIntegration
 | 
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. | 
OverrideBoundingBox
 | 
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
 | 
OverridenBoundingBox
 | 
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
 | 
Profile
 | 
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. | 
MinorSegments
 | 
Int | The amount of detail/cuts along the circle of the torus. Making this 4 will make the torus a square instead of a circle shape. | 
MajorSegments
 | 
Int | The amount of detail/cuts going around and through the center along the outside and inside. | 
MajorRadius
 | 
Float | The size of the torus | 
MinorRadius
 | 
Float | the fatness/thickness of the torus. If this is too big than the hole in the center will seal up. | 
UVScale
 | 
Float2 | the scale of the material detail on the surface of the torus. | 
Sync Delegates
| Method Name | Method type and Arguments. | Is the method hidden? | Description | 
|---|---|---|---|
BakeMesh:Action
 | 
Action | X | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. | 
Usage
Attach to a slot and insert this component into a Component:MeshRenderer to view its geometry. Don't forget to add a Material