|MaxDistance|Float| The maximum distance that this will affect audio sources from its slot position in global space. From minimum distance to this distance it falls off in power until it hits 0 at this distance.
|MaxDistance|Float| The maximum distance that this will affect audio sources from its slot position in global space. From minimum distance to this distance it falls off in power until it hits 0 at this distance.
|Room|Int| The size of the room
|Room|Int| The size of the room
|RoomHF|Int|
|RoomHF|Int| Relative room effect level at high frequencies.
|RoomLF|Int|
|RoomLF|Int| Relative room effect level at low frequencies.
|DecayTime|Float| how long it takes for sound to fully die out in the room
|DecayTime|Float| how long it takes for sound to fully die out in the room
|DecayHFRatio|Float|
|DecayHFRatio|Float| High-frequency to mid-frequency decay time ratio.
|Reflections|Int| max reflections that can happen in the room.
|Reflections|Int| max reflections that can happen in the room.
|ReflectionsDelay|Float| the delay before reflections also known as echos come back and repeat themselves.
|ReflectionsDelay|Float| the delay before reflections also known as echos come back and repeat themselves.
|Reverb|Int| how many times the sound can reverb
|Reverb|Int| how many times the sound can reverb
|ReverbDelay|Float| the time it takes for the reverb to return
|ReverbDelay|Float| the time it takes for the reverb to return
|HFReference|Float|
|HFReference|Float| Reference high frequency (hz).
|LFReference|Float|
|LFReference|Float| Reference low frequency (hz).
|Diffusion|Float| how much the sound will propagate across the room
|Diffusion|Float| how much the sound will propagate across the room
|Density|Float| how dense the air is in the room.
|Density|Float| how dense the air is in the room.
Line 30:
Line 30:
== Sync Delegates ==
== Sync Delegates ==
{{Table ComponentTriggers
{{Table ComponentTriggers
|PresetOff()|[[Type:Action|Action]]|
|SetPreset:[[Type:ButtonEventHandler`1|ButtonEventHandler`1]]<[[Type:Action|Action]]>|[[Type:ButtonEventHandler`1|ButtonEventHandler`1]]<[[Type:Action|Action]]>|true| Runs the provided action to apply a preset.
|PresetGeneric()|[[Type:Action|Action]]|
|PresetOff:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Sets the values to not have an effect at all
|PresetPaddedCell()|[[Type:Action|Action]]|
|PresetGeneric:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Sets the values to a preset that replicates this button's name
|PresetRoom()|[[Type:Action|Action]]|
|PresetPaddedCell:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Sets the values to a preset that replicates this button's name
|PresetBathroom()|[[Type:Action|Action]]|
|PresetRoom:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Sets the values to a preset that replicates this button's name
|PresetLivingroom()|[[Type:Action|Action]]|
|PresetBathroom:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Sets the values to a preset that replicates this button's name
|PresetStoneroom()|[[Type:Action|Action]]|
|PresetLivingroom:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Sets the values to a preset that replicates this button's name
|PresetAuditorium()|[[Type:Action|Action]]|
|PresetStoneroom:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Sets the values to a preset that replicates this button's name
|PresetConcerthall()|[[Type:Action|Action]]|
|PresetAuditorium:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Sets the values to a preset that replicates this button's name
|PresetCave()|[[Type:Action|Action]]|
|PresetConcerthall:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Sets the values to a preset that replicates this button's name
|PresetArena()|[[Type:Action|Action]]|
|PresetCave:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Sets the values to a preset that replicates this button's name
|PresetHangar()|[[Type:Action|Action]]|
|PresetArena:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Sets the values to a preset that replicates this button's name
|PresetCarpetedHallway()|[[Type:Action|Action]]|
|PresetHangar:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Sets the values to a preset that replicates this button's name
|PresetHallway()|[[Type:Action|Action]]|
|PresetCarpetedHallway:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Sets the values to a preset that replicates this button's name
|PresetStoneCorridor()|[[Type:Action|Action]]|
|PresetHallway:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Sets the values to a preset that replicates this button's name
|PresetAlley()|[[Type:Action|Action]]|
|PresetStoneCorridor:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Sets the values to a preset that replicates this button's name
|PresetForest()|[[Type:Action|Action]]|
|PresetAlley:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Sets the values to a preset that replicates this button's name
|PresetCity()|[[Type:Action|Action]]|
|PresetForest:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Sets the values to a preset that replicates this button's name
|PresetMountains()|[[Type:Action|Action]]|
|PresetCity:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Sets the values to a preset that replicates this button's name
|PresetQuarry()|[[Type:Action|Action]]|
|PresetMountains:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Sets the values to a preset that replicates this button's name
|PresetPlain()|[[Type:Action|Action]]|
|PresetQuarry:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Sets the values to a preset that replicates this button's name
|PresetParkingLot()|[[Type:Action|Action]]|
|PresetPlain:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Sets the values to a preset that replicates this button's name
|PresetSewerPipe()|[[Type:Action|Action]]|
|PresetParkingLot:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Sets the values to a preset that replicates this button's name
|PresetUnderwater()|[[Type:Action|Action]]|
|PresetSewerPipe:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Sets the values to a preset that replicates this button's name
|PresetDrugged()|[[Type:Action|Action]]|
|PresetUnderwater:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Sets the values to a preset that replicates this button's name
|PresetDizzy()|[[Type:Action|Action]]|
|PresetDrugged:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Sets the values to a preset that replicates this button's name
|PresetPsychotic()|[[Type:Action|Action]]|
|PresetDizzy:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Sets the values to a preset that replicates this button's name
|PresetPsychotic:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Sets the values to a preset that replicates this button's name
Audio reverb zones are used to make audio have an echo effect or a tin can sounding effect. Currently, audio reverb zones only work on un-spacialized audio, like global voice mode.
the minimum distance that this will affect audio sources from its slot position in global space. Below this distance audio sources will be 100% affected by this reverb zone.
The maximum distance that this will affect audio sources from its slot position in global space. From minimum distance to this distance it falls off in power until it hits 0 at this distance.