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|Name=Gaussian Splat Quality Settings | |Name=Gaussian Splat Quality Settings | ||
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The '''Gaussian Splat Quality Settings''' component | The '''Gaussian Splat Quality Settings''' component is used to control the quality of splats in a world. | ||
== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|QualityPreset|GaussianSplatQualityPreset| | |QualityPreset|GaussianSplatQualityPreset| The preset to use for quality of Gaussian splats. | ||
|MinLocalQuality|GaussianSplatQualityPreset| | |MinLocalQuality|GaussianSplatQualityPreset| The preset to use for the minimum quality of Gaussian splats. | ||
|SortMegaOperationsPerCamera|Float| | |SortMegaOperationsPerCamera|Float| The amount of sorting to do in different cameras rendering Gaussian splats. | ||
}} | }} | ||
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[[Category:Components:Uncategorized{{#translation:}}|Gaussian Splat Quality Settings]] | [[Category:Components:Uncategorized{{#translation:}}|Gaussian Splat Quality Settings]] | ||
[[Category:Components{{#translation:}}|Gaussian Splat Quality Settings]] | [[Category:Components{{#translation:}}|Gaussian Splat Quality Settings]] | ||
Latest revision as of 21:14, 19 March 2025
Component image File:GaussianSplatQualitySettingsComponent.pngGaussian Splat Quality Settings component as seen in the Scene Inspector
The Gaussian Splat Quality Settings component is used to control the quality of splats in a world.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
QualityPreset
|
GaussianSplatQualityPreset | The preset to use for quality of Gaussian splats. |
MinLocalQuality
|
GaussianSplatQualityPreset | The preset to use for the minimum quality of Gaussian splats. |
SortMegaOperationsPerCamera
|
Float | The amount of sorting to do in different cameras rendering Gaussian splats. |