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|Name=Ico Sphere Mesh SH2 | |Name=Ico Sphere Mesh SH2 | ||
}} | }} | ||
The '''Ico Sphere Mesh SH2''' component | The '''Ico Sphere Mesh SH2''' component creates Ico Sphere data using Sphercal harmonics. | ||
== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| {{Template:Override Bounding Box}} | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}} | ||
|Profile|ColorProfile| | |Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}} | ||
|Radius|Float| | |Radius|Float| The radius of the ico sphere visual. | ||
|Subdivisions|Int| | |Subdivisions|Int| How detailed the mesh is. | ||
|FlatShading|Bool| | |FlatShading|Bool| Whether the mesh should be flat shaded. | ||
|FlatFaceExtrude|Float| | |FlatFaceExtrude|Float| How much to puff up the mesh. | ||
|FlatFaceScale|Float| | |FlatFaceScale|Float| How much to scale up the faces of the mesh. | ||
|Colors|'''[[Type:SphericalHarmonicsL2`1|SphericalHarmonicsL2`1]]<[[Type:ColorX|ColorX]]>'''|TypeAdv9=true| | |Colors|'''[[Type:SphericalHarmonicsL2`1|SphericalHarmonicsL2`1]]<[[Type:ColorX|ColorX]]>'''|TypeAdv9=true| The spherical harmonic colors to use. | ||
|RadiusMultiplier|'''[[Type:SphericalHarmonicsL2`1|SphericalHarmonicsL2`1]]<[[Type:Float|Float]]>'''|TypeAdv10=true| | |RadiusMultiplier|'''[[Type:SphericalHarmonicsL2`1|SphericalHarmonicsL2`1]]<[[Type:Float|Float]]>'''|TypeAdv10=true| The spherical harmonics to use to influence the mesh radius at different spots. | ||
|NegativeRadiusInvertsColor|Bool| | |NegativeRadiusInvertsColor|Bool| Whether negative colors invert the mesh geometry. | ||
}} | }} | ||
== Sync Delegates == | == Sync Delegates == | ||
{{Table ComponentTriggers | {{Table ComponentTriggers | ||
|BakeMesh | |BakeMesh:[[Type:Action|Action]]|[[Type:Action|Action]]|false| {{Template:BakeMeshSyncMethod}} | ||
}} | }} | ||
== Usage == | == Usage == | ||
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== Examples == | == Examples == | ||
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== See Also == | == See Also == | ||
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[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Ico Sphere Mesh SH2]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Ico Sphere Mesh SH2]] | ||
[[Category:Components{{#translation:}}|Ico Sphere Mesh SH2]] | [[Category:Components{{#translation:}}|Ico Sphere Mesh SH2]] | ||
Latest revision as of 22:21, 19 March 2025
Component image File:IcoSphereMeshSH2Component.pngIco Sphere Mesh SH2 component as seen in the Scene Inspector
The Ico Sphere Mesh SH2 component creates Ico Sphere data using Sphercal harmonics.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Radius
|
Float | The radius of the ico sphere visual. |
Subdivisions
|
Int | How detailed the mesh is. |
FlatShading
|
Bool | Whether the mesh should be flat shaded. |
FlatFaceExtrude
|
Float | How much to puff up the mesh. |
FlatFaceScale
|
Float | How much to scale up the faces of the mesh. |
Colors
|
SphericalHarmonicsL2`1<ColorX> | The spherical harmonic colors to use. |
RadiusMultiplier
|
SphericalHarmonicsL2`1<Float> | The spherical harmonics to use to influence the mesh radius at different spots. |
NegativeRadiusInvertsColor
|
Bool | Whether negative colors invert the mesh geometry. |
Sync Delegates
Method Name | Method type and Arguments. | Is the method hidden? | Description |
---|---|---|---|
BakeMesh:Action
|
Action | X | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
Usage
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Examples
This article or section is a Stub. You can help the Resonite Wiki by expanding it.