Component:IcoSphereMeshSH3: Difference between revisions

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|Name=Ico Sphere Mesh SH3
|Name=Ico Sphere Mesh SH3
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The '''Ico Sphere Mesh SH3''' component
The '''Ico Sphere Mesh SH3''' component creates Ico Sphere data using Sphercal harmonics.
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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|OverrideBoundingBox|Bool|
|OverrideBoundingBox|Bool| {{Template:Override Bounding Box}}
|OverridenBoundingBox|BoundingBox|
|OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}}
|Profile|ColorProfile|
|Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}}
|Radius|Float|
|Radius|Float| The radius of the ico sphere visual.
|Subdivisions|Int|
|Subdivisions|Int| How detailed the mesh is.
|FlatShading|Bool|
|FlatShading|Bool| Whether the mesh should be flat shaded.
|FlatFaceExtrude|Float|
|FlatFaceExtrude|Float| How much to puff up the mesh.
|FlatFaceScale|Float|
|FlatFaceScale|Float| How much to scale up the faces of the mesh.
|Colors|'''[[Type:SphericalHarmonicsL3`1|SphericalHarmonicsL3`1]]<[[Type:ColorX|ColorX]]>'''|TypeAdv9=true|
|Colors|'''[[Type:SphericalHarmonicsL3`1|SphericalHarmonicsL3`1]]<[[Type:ColorX|ColorX]]>'''|TypeAdv9=true| The spherical harmonic colors to use.
|RadiusMultiplier|'''[[Type:SphericalHarmonicsL3`1|SphericalHarmonicsL3`1]]<[[Type:Float|Float]]>'''|TypeAdv10=true|
|RadiusMultiplier|'''[[Type:SphericalHarmonicsL3`1|SphericalHarmonicsL3`1]]<[[Type:Float|Float]]>'''|TypeAdv10=true| The spherical harmonics to use to influence the mesh radius at different spots.
|NegativeRadiusInvertsColor|Bool|
|NegativeRadiusInvertsColor|Bool| Whether negative colors invert the mesh geometry.
}}
}}


== Sync Delegates ==
== Sync Delegates ==
{{Table ComponentTriggers
{{Table ComponentTriggers
|BakeMesh[[Type:Action|Action]]|[[Type:Action|Action]]|false|
|BakeMesh:[[Type:Action|Action]]|[[Type:Action|Action]]|false| {{Template:BakeMeshSyncMethod}}
}}
}}


== Usage ==
== Usage ==
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== Examples ==
== Examples ==
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== See Also ==
== See Also ==
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[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Ico Sphere Mesh SH3]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Ico Sphere Mesh SH3]]
[[Category:Components{{#translation:}}|Ico Sphere Mesh SH3]]
[[Category:Components{{#translation:}}|Ico Sphere Mesh SH3]]
[[Category:ComponentStubs]]

Latest revision as of 22:22, 19 March 2025

Component image 
File:IcoSphereMeshSH3Component.png
Ico Sphere Mesh SH3 component as seen in the Scene Inspector

The Ico Sphere Mesh SH3 component creates Ico Sphere data using Sphercal harmonics.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
OverridenBoundingBox BoundingBox the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Profile ColorProfile The profile that the vertex colors for this mesh should be displayed in.
Radius Float The radius of the ico sphere visual.
Subdivisions Int How detailed the mesh is.
FlatShading Bool Whether the mesh should be flat shaded.
FlatFaceExtrude Float How much to puff up the mesh.
FlatFaceScale Float How much to scale up the faces of the mesh.
Colors SphericalHarmonicsL3`1<ColorX> The spherical harmonic colors to use.
RadiusMultiplier SphericalHarmonicsL3`1<Float> The spherical harmonics to use to influence the mesh radius at different spots.
NegativeRadiusInvertsColor Bool Whether negative colors invert the mesh geometry.

Sync Delegates

Triggers
Method Name Method type and Arguments. Is the method hidden? Description
BakeMesh:Action Action X Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.

Usage

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Examples

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See Also