This component marks where an object's root is for destroying grabbed objects if the game cannot find an object root component above the grabbed object.
The '''Destroy Root''' component marks the [[Slot|slot]] [[Tag|tagged]] with the component where an object's root is for destroying grabbed objects if the game cannot find an object root component above the grabbed object.
Keep in mind, the grabber checks for object roots and destroy roots <b>after</b> releasing the object, which depending on the object and it's position will put it back where it was before it was grabbed. meaning this component can destroy the root object if a sub grabbed object is destroyed.
Keep in mind, the grabber checks for object roots and destroy roots <b>after</b> releasing the object, which depending on the object and it's position will put it back where it was before it was grabbed. meaning this component can destroy the root object if a sub grabbed object is destroyed.
Latest revision as of 22:24, 20 March 2025
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The Destroy Root component marks the slottagged with the component where an object's root is for destroying grabbed objects if the game cannot find an object root component above the grabbed object.
Keep in mind, the grabber checks for object roots and destroy roots after releasing the object, which depending on the object and it's position will put it back where it was before it was grabbed. meaning this component can destroy the root object if a sub grabbed object is destroyed.