Streetfood Panic!: Difference between revisions

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Document how the game can be played
 
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{{ Community World }}
{{ Community World }}
{{ Stub }}
{{Infobox World
{{Infobox World
|createdBy =Baplar  
|createdBy =Baplar  
|publishedOn =
|publishedOn =2025-02-22
|tags =mmc25, world, game, streetfood, panic, street, food, cooking, kitchen, cook, burger, pizza, mmc, baplar, croustimiam
|tags =mmc25, world, game, streetfood, panic, street, food, cooking, kitchen, cook, burger, pizza, mmc, baplar, croustimiam
|image =Streetfood Panic.jpg
|image =Streetfood Panic.jpg
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The '''[MMC25] Streetfood Panic!''' is a world by [[Baplar]] for [[MMC 2025]].
'''[MMC25] Streetfood Panic!''' is a game world created for [[MMC 2025]].


The world can be accessed with:<code>resrec:///U-1Udo02hMUFc/R-e365226d-1c6a-4ba2-80cb-c2c2661bce73</code>
The world can be accessed with: <code>resrec:///U-1Udo02hMUFc/R-e365226d-1c6a-4ba2-80cb-c2c2661bce73</code>


The world can also be seen on:<code>[https://go.resonite.com/record/U-1Udo02hMUFc/R-e365226d-1c6a-4ba2-80cb-c2c2661bce73 go.resonite.com]</code>
The world can also be seen on: <code>[https://go.resonite.com/record/U-1Udo02hMUFc/R-e365226d-1c6a-4ba2-80cb-c2c2661bce73 go.resonite.com]</code>
 
== Game ==
 
=== Concept ===
This game is a cooking game loosely inspired by [[wikipedia:Overcooked|Overcooked]]. The players need to prepare and serve meals to the customer’s taste, before they loose patience and leave the counter.
 
The game can be played solo, but having multiple players in the kitchen is recommended for dividing tasks and maximizing <s>chaos</s> ''efficiency''.
 
Two competing kitchens are located on each side of a street. Players can choose to either play all together in a single kitchen, or split up in 2 teams to try and obtain the highest score.
 
Each ingredient can be prepared in several ways, and assembled to prepare different meals. Be mindful of the list and the order of ingredients of the recipes!
 
=== Playing a round ===
Each kitchen is equipped with a '''Kitchen Control Center''', a UIX dashboard a game can be configured and started.
 
Each participating kitchen must select "Join Game" to be enrolled in the next round.
 
Once a kitchen has joined, a setting menu will allow the players to tweak various settings.
 
When each team is ready, one of them can press "Start Game", which will clean up the kitchens and start spawning customers.
 
Your objective is to satisfy as many customers as possible. You get more points the faster you serve each meal, and you can rack up bonus score multipliers for consecutive customers served without a mistake.
 
Happy cooking!
 
=== Settings ===
The game experience can be customized for each kitchen on the Kitchen Control Center before starting a round.
 
* Which items will be on their menu for their customers to select from.
* The difficulty level of the game – in particular, that means:
** How long each customer will accept to wait to be served before leaving the counter,
** How often new customers will arrive.
* Whether or not to display some information tooltips, such as labels on the appliances, or the list of ingredients of each customer’s order.
* How long the round will last for both kitchens (global setting).
 
All settings (except round duration) are individual to each kitchen, and can be setup differently in competing kitchens to allow for handicaps, or simply different playstyles. For example, a kitchen could play on Normal difficulty with a full menu selection, while the other plays on Hard difficulty but with only Margherita pizzas on their menu.
 
=== Training ===
The Kitchen Control Center allows players to display a video tutorial and labels to learn what can be done in the kitchen.
 
Outside of a game round, players can use the ingredient spawners and cooking utensils and appliances just like they can during a round. This allows them to get familiar with the kitchen and learn recipes. They can also force spawn customers for training purposes, and even limit the menu selection to train on the confection on specific recipes.
 
However, all food items despawn when a round starts or stops, to make sure each round starts on an even playing field.
 
== System ==
The '''Kitchen Manager''', a system containing all the code and the templates necessary to setup this game in any world, is available in the world’s public folder: <code>resrec:///U-1Udo02hMUFc/R-39F63BC33945FDABA11D52C7E38302DA3EEE430D1A0AF55D56ACCF09229EE109</code>


==Credits==
==Credits==
*Baplar
*[[User:Baplar|Baplar]]
*[[User:Croustimiam|Croustimiam]]





Latest revision as of 16:51, 25 March 2025

This world is made by the community.
Streetfood Panic!
Created By
Baplar
Published On
2025-02-22
Tags
mmc25, world, game, streetfood, panic, street, food, cooking, kitchen, cook, burger, pizza, mmc, baplar, croustimiam

[MMC25] Streetfood Panic! is a game world created for MMC 2025.

The world can be accessed with: resrec:///U-1Udo02hMUFc/R-e365226d-1c6a-4ba2-80cb-c2c2661bce73

The world can also be seen on: go.resonite.com

Game

Concept

This game is a cooking game loosely inspired by Overcooked. The players need to prepare and serve meals to the customer’s taste, before they loose patience and leave the counter.

The game can be played solo, but having multiple players in the kitchen is recommended for dividing tasks and maximizing chaos efficiency.

Two competing kitchens are located on each side of a street. Players can choose to either play all together in a single kitchen, or split up in 2 teams to try and obtain the highest score.

Each ingredient can be prepared in several ways, and assembled to prepare different meals. Be mindful of the list and the order of ingredients of the recipes!

Playing a round

Each kitchen is equipped with a Kitchen Control Center, a UIX dashboard a game can be configured and started.

Each participating kitchen must select "Join Game" to be enrolled in the next round.

Once a kitchen has joined, a setting menu will allow the players to tweak various settings.

When each team is ready, one of them can press "Start Game", which will clean up the kitchens and start spawning customers.

Your objective is to satisfy as many customers as possible. You get more points the faster you serve each meal, and you can rack up bonus score multipliers for consecutive customers served without a mistake.

Happy cooking!

Settings

The game experience can be customized for each kitchen on the Kitchen Control Center before starting a round.

  • Which items will be on their menu for their customers to select from.
  • The difficulty level of the game – in particular, that means:
    • How long each customer will accept to wait to be served before leaving the counter,
    • How often new customers will arrive.
  • Whether or not to display some information tooltips, such as labels on the appliances, or the list of ingredients of each customer’s order.
  • How long the round will last for both kitchens (global setting).

All settings (except round duration) are individual to each kitchen, and can be setup differently in competing kitchens to allow for handicaps, or simply different playstyles. For example, a kitchen could play on Normal difficulty with a full menu selection, while the other plays on Hard difficulty but with only Margherita pizzas on their menu.

Training

The Kitchen Control Center allows players to display a video tutorial and labels to learn what can be done in the kitchen.

Outside of a game round, players can use the ingredient spawners and cooking utensils and appliances just like they can during a round. This allows them to get familiar with the kitchen and learn recipes. They can also force spawn customers for training purposes, and even limit the menu selection to train on the confection on specific recipes.

However, all food items despawn when a round starts or stops, to make sure each round starts on an even playing field.

System

The Kitchen Manager, a system containing all the code and the templates necessary to setup this game in any world, is available in the world’s public folder: resrec:///U-1Udo02hMUFc/R-39F63BC33945FDABA11D52C7E38302DA3EEE430D1A0AF55D56ACCF09229EE109

Credits