|_text|'''[[Component:Text|Text]]'''|TypeAdv2=true| The text displaying the engine debug info.
}}
== Sync Delegates ==
{{Table ComponentTriggers
|SwitchToGatherJobs:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Switches the dialog screen to the Gather Jobs one.
|SwitchToWorlds:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Switches the dialog screen to the Worlds one.
|SwitchToLoadedAssets:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Switches the dialog screen to the Loaded Assets one.
|SwitchToSpecial:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Switches the dialog screen to the Special one.
|SwitchToFocusedWorld:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Switches the dialog screen to the Focused World one.
|SwitchToPhysics:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Switches the dialog screen to the Physics one.
|SwitchToBackgroundJobs:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Switches the dialog screen to the Background Jobs one.
|CapturePerformanceStats:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Copies the performance stats to the clipboard.
|UploadCC0Textures:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| DEVELOPER TEAM ONLY. DOES NOT DO ANYTHING ON PUBLIC BUILDS!
|CopyBackgroundWorkerSnapshot:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Copies a background worker snapshot to disk.
|StartRecordingPerfMetrics:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Records performance metrics to disk.
|ForceFullGC:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Forces the engine to garbage collect all ram data.
|SaveObjectPoolStats:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Saves object pool stats to disk.
|SwitchToNormalDash:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Closes the dialog.
}}
}}
== Behavior ==
== Mode ==
{{Table EnumFields
|GatherJobs|0| Show gather jobs that the user is gathering like assets.
|Worlds|1| Show worlds and their debug info.
|FocusedWorld|2| Show detailed info on the focused world.
|Physics|3| Show debug info on the physics engine thread.
|BackgroundJobs|4| Show debug info on background threads like asset importing and loading.
|LoadedAssets|5| Show debug info on loaded assets.
[[Category:Components With Nested Enums{{#translation:}}|Engine Debug Dialog]]
[[Category:Components With Nested Enums{{#translation:}}|Engine Debug Dialog]]
[[Category:ComponentStubs]]
Latest revision as of 18:24, 3 April 2025
This is a userspace component — you cannot attach it anywhere but the userspace. Messing with the userspace can be fun, but it is not recommended as you risk messing your dash up if you don't know what you're doing.