Translations:Dynamic variables/122/en: Difference between revisions

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* It is highly recommended to have only one instance of a dynamic variable (dynamic variable component with the same name) at any given time.
It is highly recommended to have only one instance of a dynamic variable (dynamic variable component with the same name and bound to the same space) at any given time.
** There aren't any huge problems with having multiple dynamic variable instances if none or all of the instances are being driven, but it allows for cleaner organization of variables.
* Using variable names that directly bind allows for a clearer overview of what space the variables should be bound to. Indirectly binding variable names are more suited for variables that are dynamically created and/or destroyed as part of an object's function.
** Using <code>OnlyDirectBinding</code> on a DynamicVariableSpace strictly enforces this behavior, which can prevent misbindings and catch errors earlier.
* Dynamic variable spaces are not nested. If a system is complex enough, or if a DynamicVariableSpace is being shared by multiple objects, using periods (<code>.</code>) to pseudo-isolate objects or systems from one another is encouraged.
** e.g. an avatar and all of its features could contain the dynamic variables <code>User/Avatar.Systems.Grabbable.Enabled</code>, <code>User/Avatar.Blendshapes.Blep.MaxClamp</code>, <code>User/Avatar.Systems.Flight.Drag</code>, etc.

Latest revision as of 00:50, 13 April 2025

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Message definition (Dynamic variables)
It is highly recommended to have only one instance of a dynamic variable (dynamic variable component with the same name and bound to the same space) at any given time.

It is highly recommended to have only one instance of a dynamic variable (dynamic variable component with the same name and bound to the same space) at any given time.