User:Yosh/Other notes: Difference between revisions

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abbaab
 
uv displace
 
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is a cool material. you can change the NoiseScale to be super high on one axis, change the edgecolor, then edge thickness to get 1d "lines" on the noise borders. just set cell color to black or smthn if it's masking something
is a cool material. you can change the NoiseScale to be super high on one axis, change the edgecolor, then edge thickness to get 1d "lines" on the noise borders. just set cell color to black or smthn if it's masking something
make a camera for this and put it in the <code>UVDisplaceMap</code> of a displace material for a cool "glitch" effect

Latest revision as of 12:08, 22 July 2025

misc notes

vrik

PositionWeight on individual parts allows one to give less weight to limb movements compared to base position--maybe cool stuff can come out of that

pbs_vornoicrystal

is a cool material. you can change the NoiseScale to be super high on one axis, change the edgecolor, then edge thickness to get 1d "lines" on the noise borders. just set cell color to black or smthn if it's masking something

make a camera for this and put it in the UVDisplaceMap of a displace material for a cool "glitch" effect