ProtoFlux:FireOnFalse: Difference between revisions

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The '''FireOnFalse''' node will [[Type:IExecutionChangeListener`1|listen]] for changes on its input bool and fire an [[impulses|impulse]] for the specified [[user]] whenever the input turns from <code>True</code> to <code>False</code> between [[update|updates]].
The '''FireOnFalse''' node will [[Type:IExecutionChangeListener`1|listen]] for changes on its input bool and fire an [[impulses|impulse]] for the specified [[user]] whenever the input turns from <code>True</code> to <code>False</code> across [[update|updates]].


== Inputs ==
== Inputs ==
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=== OnChanged ([[Impulses|impulse]]) ===
=== OnChanged ([[Impulses|impulse]]) ===


Fires a single [[Impulses|impulse]] from the specified user whenever the provided input turns from <code>True</code> to <code>False</code> between updates.
Fires a single [[Impulses|impulse]] from the specified user whenever the provided input turns from <code>True</code> to <code>False</code> across updates.


== See also ==
== See also ==


* [[ProtoFlux:FireOnLocalFalse]] will fire an impulse whenever <em>any</em> user detects <code>False</code> rather than a specific user.
* [[ProtoFlux:FireOnLocalFalse]] will fire an impulse for <em>every</em> user that detects <code>False</code> rather than a specific user.
* [[ProtoFlux:FireOnTrue]]
* [[ProtoFlux:FireOnTrue]]
* [[ProtoFlux:FireOnChange]]
* [[ProtoFlux:FireOnChange]]

Latest revision as of 08:48, 19 September 2025

Fire On False
OnlyForUser
OnChanged
Condition
Flow

The FireOnFalse node will listen for changes on its input bool and fire an impulse for the specified user whenever the input turns from True to False across updates.

Inputs

OnlyForUser (User)

The user that will listen to the boolean and fire the impulse.

For best practice, this should never be left null or evaluated differently based on the user (e.g. via LocalUser). If this input is null and the node is parented under a user, then the impulse will be fired for said user. If this input is null and not parented under a user, or if this input evaluates differently for different users, then the impulse will tend to be fired for the first user that sees the change in value. This is usually the one who caused the change in the first place. This could cause inconsistent behavior unless carefully managed.

Condition (bool)

The bool that should be listened to for changes.

Outputs

OnChanged (impulse)

Fires a single impulse from the specified user whenever the provided input turns from True to False across updates.

See also