Sauce: Difference between revisions
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{{SHORTDESC:Sauce was a graphics renderer, designed to eventually | {{SHORTDESC:Sauce was a graphics renderer, designed to eventually replace Unity.}} | ||
Sauce was a graphics renderer, designed to eventually | Sauce was a graphics renderer, designed to eventually replace Unity. | ||
== Status == | == Status == | ||
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== Features At Launch == | == Features At Launch == | ||
Sauce | Sauce would have, at launch, brought the following: | ||
* .NET 8 compatibility | * .NET 8 compatibility | ||
* Generally more flexible rendering pipeline | * Generally more flexible rendering pipeline | ||
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== Future Features == | == Future Features == | ||
Here's a list of '''potential''' features that Sauce | Here's a list of '''potential''' features that Sauce would have allowed to be shipped in the future. This was for its plan to have been implemented as the new renderer (Another renderer will be used to get the same features): | ||
* Custom shaders (using protoflux or simular visual scripting in game ''and potentially code snipet of [https://www.w3.org/TR/WGSL/ WGSL] code'')<ref>https://officehours.probableprime.co.uk/episodes/geenz-2024-05-25/</ref> | * Custom shaders (using protoflux or simular visual scripting in game ''and potentially code snipet of [https://www.w3.org/TR/WGSL/ WGSL] code'')<ref>https://officehours.probableprime.co.uk/episodes/geenz-2024-05-25/</ref> | ||
* A clustered forward renderer able to support a similar amount of lights to the current deferred renderer | * A clustered forward renderer able to support a similar amount of lights to the current deferred renderer | ||
Latest revision as of 16:17, 15 January 2026
Sauce was a graphics renderer, designed to eventually replace Unity.
Status
As of, November 2025. This initiative has been superseded by our plan for a new renderer .
Developers
Sauce is made by Void Anchor, a separate entity from Resonite and Yellow Dog Man Studios. Its lead developer and owner is Geenz Other Team Members:
- Earthmark
- Zandario
- Moony
Features At Launch
Sauce would have, at launch, brought the following:
- .NET 8 compatibility
- Generally more flexible rendering pipeline
- A clustered forward renderer
Future Features
Here's a list of potential features that Sauce would have allowed to be shipped in the future. This was for its plan to have been implemented as the new renderer (Another renderer will be used to get the same features):
- Custom shaders (using protoflux or simular visual scripting in game and potentially code snipet of WGSL code)[1]
- A clustered forward renderer able to support a similar amount of lights to the current deferred renderer
- Better compatibility with multi-process architecture plans
- Mesh shader emulation with compute shaders
- Compute shaders more generally
- Enabling (but not shipping with) standalone support
Further Information
FAQs
Q: Does Yellow Dog Man Studios or Resonite own Sauce/Void Anchor?
A: Not at this time.
Q: Did members of the Resonite Team leave Yellow Dog Man Studios to work on Sauce?
A: No.
Q: How will Resonite use Sauce if it doesn't own it?
A: Sauce is currently licensed under the Mozilla Public License V2.0 which allows Resonite to use it without owning it. This is in a similar manner to any of our other dependencies including BEPU Physics, and Lite Net Lib.
Q: Is Yellow Dog Man Studios / Resonite collaborating with Void Anchor?
A: Yes, we regularly speak and discuss requirements.