Sauce: Difference between revisions

Sauce was a graphics renderer, designed to eventually replace Unity.
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{{SHORTDESC:Sauce was a graphics renderer, designed to eventually replacing Unity.}}  
{{SHORTDESC:Sauce was a graphics renderer, designed to eventually replace Unity.}}  


Sauce was a graphics renderer, designed to eventually replacing Unity.
Sauce was a graphics renderer, designed to eventually replace Unity.


== Status ==
== Status ==
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== Features At Launch ==
== Features At Launch ==
Sauce will, at launch, bring the following:
Sauce would have, at launch, brought the following:
* .NET 8 compatibility
* .NET 8 compatibility
* Generally more flexible rendering pipeline
* Generally more flexible rendering pipeline
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== Future Features ==
== Future Features ==
Here's a list of '''potential''' features that Sauce will allow to be shipped in the future:
Here's a list of '''potential''' features that Sauce would have allowed to be shipped in the future. This was for its plan to have been implemented as the new renderer (Another renderer will be used to get the same features):
* Custom shaders (using protoflux or simular visual scripting in game ''and potentially code snipet of [https://www.w3.org/TR/WGSL/ WGSL] code'')<ref>https://officehours.probableprime.co.uk/episodes/geenz-2024-05-25/</ref>
* Custom shaders (using protoflux or simular visual scripting in game ''and potentially code snipet of [https://www.w3.org/TR/WGSL/ WGSL] code'')<ref>https://officehours.probableprime.co.uk/episodes/geenz-2024-05-25/</ref>
* A clustered forward renderer able to support a similar amount of lights to the current deferred renderer
* A clustered forward renderer able to support a similar amount of lights to the current deferred renderer

Latest revision as of 16:17, 15 January 2026

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Sauce was a graphics renderer, designed to eventually replace Unity.

Status

As of, November 2025. This initiative has been superseded by our plan for a new renderer .

Developers

Sauce is made by Void Anchor, a separate entity from Resonite and Yellow Dog Man Studios. Its lead developer and owner is Geenz Other Team Members:

  • Earthmark
  • Zandario
  • Moony

Features At Launch

Sauce would have, at launch, brought the following:

  • .NET 8 compatibility
  • Generally more flexible rendering pipeline
  • A clustered forward renderer

Future Features

Here's a list of potential features that Sauce would have allowed to be shipped in the future. This was for its plan to have been implemented as the new renderer (Another renderer will be used to get the same features):

  • Custom shaders (using protoflux or simular visual scripting in game and potentially code snipet of WGSL code)[1]
  • A clustered forward renderer able to support a similar amount of lights to the current deferred renderer
  • Better compatibility with multi-process architecture plans
  • Mesh shader emulation with compute shaders
  • Compute shaders more generally
  • Enabling (but not shipping with) standalone support

Further Information

FAQs

Q: Does Yellow Dog Man Studios or Resonite own Sauce/Void Anchor?

A: Not at this time.

Q: Did members of the Resonite Team leave Yellow Dog Man Studios to work on Sauce?

A: No.

Q: How will Resonite use Sauce if it doesn't own it?

A: Sauce is currently licensed under the Mozilla Public License V2.0 which allows Resonite to use it without owning it. This is in a similar manner to any of our other dependencies including BEPU Physics, and Lite Net Lib.

Q: Is Yellow Dog Man Studios / Resonite collaborating with Void Anchor?

A: Yes, we regularly speak and discuss requirements.

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Sources