Component:TubeBoxMesh: Difference between revisions

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Created page with "<languages></languages> <translate> <!--T:1--> {{stub}} {{Infobox Component |Image=TubeBoxMeshComponent.png |Name=Tube Box Mesh }} <!--T:2--> == Fields == {{Table ComponentFi..."
 
Automated: update 'BakeMesh()' description
 
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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|OverrideBoundingBox|Bool|
|OverrideBoundingBox|Bool|
|OverridenBoundingBox|BoundingBox|
|OverridenBoundingBox|BoundingBox|
|Profile|ColorProfile|
|Size|Float3|
|Size|Float3|
|TubeRadius|Float|
|TubeRadius|Float|
|SegmentPoints|Int|
|SegmentPoints|Int|
|UVScale|Float2|
|UVOffset|Float2|
}}
== Sync Delegates ==
{{Table ComponentTriggers
|BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}}
}}
}}


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== Related Components ==
== Related Components ==
</translate>
</translate>
[[Category:Components{{#translation:}}|Tube Box Mesh]]
[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Tube Box Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Tube Box Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Tube Box Mesh]]

Latest revision as of 21:30, 6 November 2024


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Component image 
Tube Box Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Size Float3
TubeRadius Float
SegmentPoints Int
UVScale Float2
UVOffset Float2

Sync Delegates

Triggers
Name Arguments Description
BakeMesh() Action Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.

Usage

Examples

Related Components