Component:AvatarTrackingOffset: Difference between revisions

From Resonite Wiki
Remove issues, add a bit of explanation to what it does.
 
Automated: update Categories
 
(One intermediate revision by one other user not shown)
Line 32: Line 32:
== Related Components ==
== Related Components ==
</translate>
</translate>
[[Category:Components{{#translation:}}|AvatarTrackingOffset (Component){{#translation:}}]]
[[Category:Components{{#translation:}}|Avatar Tracking Offset]]
[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components:Users:Common Avatar System{{#translation:}}|AvatarTrackingOffset (Component){{#translation:}}]]
[[Category:Components:Users:Common Avatar System{{#translation:}}|Avatar Tracking Offset]]




<!--T:7-->
<!--T:7-->
== Related Issues ==
== Related Issues ==

Latest revision as of 22:54, 3 March 2024


This article or section is a Stub. You can help the Resonite Wiki by expanding it.


Component image 
AvatarTrackingOffset component as seen in the Scene Inspector


Intoduction

AvatarTrackingOffset can be used to shift the position of your trackers (including headset and hands) by a certain amount for an avatar. To work, the component needs to be in the avatar's hierarchy.


This component effectively works like a "Playspace Mover".

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Offset Float3 The amount that your tracking position should be offset when in the avatar
_user User The user to which the offset is applied. This is set automatically when equipping an avatar with this component

Behavior

Examples

Related Components


Related Issues