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The ProceduralAssetMetadata component is shown in the inspector for procedural meshes and textures.<ref>Component was given this functionality in [[Beta 2024.1.12.1336]]</ref> | |||
== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Asset| | |Asset|'''[[Type:ProceduralAssetProvider`1|ProceduralAssetProvider`1]]<A>'''|TypeAdv0=true| | ||
|UpdateCount|Int| | |UpdateCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv1=true| | ||
|Error|Bool| | |Error|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv2=true| | ||
}} | }} | ||
[[Category:Components:Assets:Utility{{#translation:}}|Procedural Asset Metadata`1]] | |||
[[Category:Components{{#translation:}}|Procedural Asset Metadata`1]] | |||
[[Category:Generic Components{{#translation:}}|Procedural Asset Metadata`1]] | |||
[[Category:ComponentStubs]] |
Latest revision as of 15:36, 7 March 2024
The ProceduralAssetMetadata component is shown in the inspector for procedural meshes and textures.[1]
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Asset
|
ProceduralAssetProvider`1<A> | |
UpdateCount
|
raw output of Int | |
Error
|
raw output of Bool |
- ↑ Component was given this functionality in Beta 2024.1.12.1336