Component:SphereCollider: Difference between revisions

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The SphereCollider generates a spherical collision shape based on an inputted radius.
{{Infobox Component
|Image=SphereCollider.png
|Name=Sphere Collider
}}
The SphereCollider generates a spherical collision shape based on an inputted radius.
 
See Also: [[Collider]]


== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Offset|Float3|
|Offset|Float3| {{Template:ColliderOffsetField}}
|Type|ColliderType|
|Type|ColliderType| {{Template:ColliderTypeField}}
|Mass|Float|
|Mass|Float| {{Template:ColliderMassField}}
|CharacterCollider|Bool|
|CharacterCollider|Bool| {{Template:ColliderCharacterColliderField}}
|IgnoreRaycasts|Bool|
|IgnoreRaycasts|Bool| {{Template:ColliderIgnoreRaycastsField}}
|Radius|Float|
|Radius|Float| How big the sphere is from center to outside edge.
}}
 
== Sync Delegates ==
{{Table ComponentTriggers
|SetFromLocalBounds()|[[Type:Action|Action]]|
|SetFromGlobalBounds()|[[Type:Action|Action]]|
|SetFromPreciseBounds()|[[Type:Action|Action]]|
}}
}}
== Behavior ==
== Examples ==
== Related Components ==
[[Category:Components:Physics:Colliders{{#translation:}}|Sphere Collider]]
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Sphere Collider]]

Latest revision as of 21:06, 6 November 2024

Component image 
Sphere Collider component as seen in the Scene Inspector

The SphereCollider generates a spherical collision shape based on an inputted radius.

See Also: Collider

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Offset Float3 The offset of the collider shape's position from the slot's position.
Type ColliderType The type of collider. See the enum page for details.
Mass Float How heavy this collider is in total. according to ProbablePrime this is in 1 KG per cubic meter.
CharacterCollider Bool Whether an avatar should be prevented from moving into the collider's volume.
IgnoreRaycasts Bool Whether an avatar's laser should be prevented from hitting the collider's volume. Also this applies to raycasting nodes or components.
Radius Float How big the sphere is from center to outside edge.

Sync Delegates

Triggers
Name Arguments Description
SetFromLocalBounds() Action
SetFromGlobalBounds() Action
SetFromPreciseBounds() Action

Behavior

Examples

Related Components