ProtoFlux:Bobool3ol: Difference between revisions

From Resonite Wiki
add bobool3ol flux node (my favourite one <3)
 
Removed inputs (there are none). Added meme template note.
 
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|Outputs=
|Outputs=
[
[
{"Name":"", "Type":"IFormatProvider "}
{"Name":"", "Type":"bobool3ol"}
]
]
|}}
|}}


What can I say more? It's really <code>tru(🍒🎂🍒)lse</code>.
{{Meme}}


I heard that Rust is adding it...
'''Bobool3ol'''  is a constant node of type bobool3ol. Its display node contains the text "Tru(🍒🎂🍒)lse".
 
This node is the result of a typo which he decided to keep in the game.<ref>https://discord.com/channels/402159838827905024/533553295956901918/845998259402571796
[[File:Bobool3ol origin.png|alt=A discord message Frooxius posted on May 23rd, 2021 at 14:15 stating: "Just a random silly thing, I made a type and made a new frankenstein datatype, the bobool3ol! He attaches a screenshot of source code which contains a mispelling of bool as bobool3ol.|thumb]]
</ref> Unlike other joke constants like the [[OwO (ProtoFlux)|OwO]] node, the bobool3ol node actually corresponds to an internal bobool3ol class. This class can be compared, but is not a variable and cannot be written to.
 
Doing boolean logic with bobool3ol is also unpredictable. Checking if a bobool3ol is equal to another bobool3ol returns "true", however checking if that true is equal to a "regular" true returns false. While interesting, it is ultimately useless as bobool3ol cannot be altered or written to, meaning its behavior is constant and not useful.
 
=== Outputs ===
 
==== *([[Type:Bobool3ol|bobool3ol]]) ====
"Tru(🍒🎂🍒)lse"


[[Category:ProtoFlux:Math:Constants]]
[[Category:ProtoFlux:Math:Constants]]

Latest revision as of 13:41, 15 August 2024

Bobool3ol
Constants
This page represents a meme/joke, and contains jokes from the community or the Team.

Bobool3ol is a constant node of type bobool3ol. Its display node contains the text "Tru(🍒🎂🍒)lse".

This node is the result of a typo which he decided to keep in the game.[1] Unlike other joke constants like the OwO node, the bobool3ol node actually corresponds to an internal bobool3ol class. This class can be compared, but is not a variable and cannot be written to.

Doing boolean logic with bobool3ol is also unpredictable. Checking if a bobool3ol is equal to another bobool3ol returns "true", however checking if that true is equal to a "regular" true returns false. While interesting, it is ultimately useless as bobool3ol cannot be altered or written to, meaning its behavior is constant and not useful.

Outputs

*(bobool3ol)

"Tru(🍒🎂🍒)lse"