Refactored the page to resemble my edit to OwO (ProtoFlux) |
Removed inputs (there are none). Added meme template note. |
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|Outputs= | |Outputs= | ||
[ | [ | ||
{"Name":"", "Type":" | {"Name":"", "Type":"bobool3ol"} | ||
] | ] | ||
|}} | |}} | ||
{{Meme}} | |||
'''Bobool3ol''' is a constant node of type bobool3ol. Its display node contains the text "Tru(🍒🎂🍒)lse". | '''Bobool3ol''' is a constant node of type bobool3ol. Its display node contains the text "Tru(🍒🎂🍒)lse". | ||
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This node is the result of a typo which he decided to keep in the game.<ref>https://discord.com/channels/402159838827905024/533553295956901918/845998259402571796 | This node is the result of a typo which he decided to keep in the game.<ref>https://discord.com/channels/402159838827905024/533553295956901918/845998259402571796 | ||
[[File:Bobool3ol origin.png|alt=A discord message Frooxius posted on May 23rd, 2021 at 14:15 stating: "Just a random silly thing, I made a type and made a new frankenstein datatype, the bobool3ol! He attaches a screenshot of source code which contains a mispelling of bool as bobool3ol.|thumb]] | [[File:Bobool3ol origin.png|alt=A discord message Frooxius posted on May 23rd, 2021 at 14:15 stating: "Just a random silly thing, I made a type and made a new frankenstein datatype, the bobool3ol! He attaches a screenshot of source code which contains a mispelling of bool as bobool3ol.|thumb]] | ||
</ref> Unlike other joke constants like the [[OwO (ProtoFlux)|OwO]] node, the bobool3ol node actually corresponds to an internal bobool3ol class | </ref> Unlike other joke constants like the [[OwO (ProtoFlux)|OwO]] node, the bobool3ol node actually corresponds to an internal bobool3ol class. This class can be compared, but is not a variable and cannot be written to. | ||
Doing boolean logic with bobool3ol is also unpredictable. Checking if a bobool3ol is equal to another bobool3ol returns "true", however checking if that true is equal to a "regular" true returns false. While interesting, it is ultimately useless as bobool3ol cannot be altered or written to, meaning its behavior is constant and not useful. | Doing boolean logic with bobool3ol is also unpredictable. Checking if a bobool3ol is equal to another bobool3ol returns "true", however checking if that true is equal to a "regular" true returns false. While interesting, it is ultimately useless as bobool3ol cannot be altered or written to, meaning its behavior is constant and not useful. | ||
=== Outputs === | === Outputs === | ||
==== *(bobool3ol) ==== | ==== *([[Type:Bobool3ol|bobool3ol]]) ==== | ||
"Tru(🍒🎂🍒)lse" | "Tru(🍒🎂🍒)lse" | ||
[[Category:ProtoFlux:Math:Constants]] | [[Category:ProtoFlux:Math:Constants]] |
Latest revision as of 13:41, 15 August 2024
Bobool3ol
Constants
Bobool3ol is a constant node of type bobool3ol. Its display node contains the text "Tru(🍒🎂🍒)lse".
This node is the result of a typo which he decided to keep in the game.[1] Unlike other joke constants like the OwO node, the bobool3ol node actually corresponds to an internal bobool3ol class. This class can be compared, but is not a variable and cannot be written to.
Doing boolean logic with bobool3ol is also unpredictable. Checking if a bobool3ol is equal to another bobool3ol returns "true", however checking if that true is equal to a "regular" true returns false. While interesting, it is ultimately useless as bobool3ol cannot be altered or written to, meaning its behavior is constant and not useful.
Outputs
*(bobool3ol)
"Tru(🍒🎂🍒)lse"