explain Tau. |
Added a See Also section. Adding link to Pi (surprised that was not on here yet) |
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The '''Tau''' node outputs the mathematical constant [https://en.m.wikipedia.org/wiki/Tau_(mathematical_constant) tau]. Tau is a constant that represents | The '''Tau''' node outputs the mathematical constant [https://en.m.wikipedia.org/wiki/Tau_(mathematical_constant) tau]. Tau is a constant that represents 2[[ProtoFlux:Pi|PI]]. Tau is the circumference of a circle with a radius of one. | ||
Applications this constant can be used in: | |||
* Circumference, angular, and rotation measurements | |||
* Wave Generation (combined with [[ProtoFlux:Sin|Sin]]) | |||
* Shader Programming (usually simplifying/streamlining the code) | |||
== Outputs == | == Outputs == | ||
=== * ([[Type:Float|float]]) === | === * ([[Type:Float|float]]) === | ||
Tau. Its [[Type:Float|float]] value is approximately <code>6.28318</code>. | Returns the value constant Tau. Its [[Type:Float|float]] value is approximately <code>6.28318</code>. | ||
== See Also == | |||
* [https://tauday.com/ Argument why tau is better than PI.] | |||
[[Category:ProtoFlux:Math:Constants]] | [[Category:ProtoFlux:Math:Constants]] |
Latest revision as of 06:35, 30 June 2024
τ
Constants
The Tau node outputs the mathematical constant tau. Tau is a constant that represents 2PI. Tau is the circumference of a circle with a radius of one.
Applications this constant can be used in:
- Circumference, angular, and rotation measurements
- Wave Generation (combined with Sin)
- Shader Programming (usually simplifying/streamlining the code)
Outputs
* (float)
Returns the value constant Tau. Its float value is approximately 6.28318
.