Character collider world link is a component that allows for having a user trigger a world link when they collide against a collider or go into a trigger zone.
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== Intoduction ==
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== Usage ==
== Usage ==
{{Table ComponentFields
{{Table ComponentFields
|OpenOnContactStart|Bool|
|TriggersOnly|Bool| Whether to only allow collision events from trigger type colliders on this slot to trigger or all types of colliders to trigger this world link.
|OpenOnContactStay|Bool|
|OpenOnContactStart|Bool| Use world link on contact start.
|OpenOnContactEnd|Bool|
|OpenOnContactStay|Bool| Use world link on contact stay.
|WorldLink|WorldLink|
|OpenOnContactEnd|Bool| Use world link on contact end.
|LastOpened|SyncTime|
|WorldLink|'''[[Component:WorldLink|WorldLink]]'''|TypeAdv4=true| The world to open and optionally go to to on contact.
|LastOpened|{{RootFieldType|SyncTime}}|TypeAdv5=true| Last time this world link was used.
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Component image
CharacterColliderWorldLink component as seen in the Scene Inspector
Character collider world link is a component that allows for having a user trigger a world link when they collide against a collider or go into a trigger zone.