Component:CloudServerStatus: Difference between revisions

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Created page with "<languages></languages> <translate> <!--T:1--> {{stub}} {{Infobox Component |Image=CloudServerStatusComponent.png |Name=Cloud Server Status }} <!--T:2--> == Fields == {{Table..."
 
add missing field that I didn't understand before
 
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<translate>
<translate>
<!--T:1-->
<!--T:1-->
{{stub}}
{{Infobox Component
{{Infobox Component
|Image=CloudServerStatusComponent.png
|Image=CloudServerStatusComponent.png
|Name=Cloud Server Status
|Name=Cloud Server Status
}}
}}
The '''CloudServerStatus''' component gets live data about the Resonite cloud by getting the ping data the game engine is sending and receiving from the cloud.


<!--T:2-->
<!--T:2-->
== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Status|ServerStatus|
|Status|{{RootFieldType|RawOutput`1|[[Type:ServerStatus|ServerStatus]]}}|TypeAdv0=true| The current cloud status.
|ResponseTimeMilliseconds|Int|
|ResponseTimeMilliseconds|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv1=true| How long in milliseconds it took for the server to respond to the last ping.
|LastServerUpdateTime|DateTime|
|LastServerUpdateTime|{{RootFieldType|RawOutput`1|[[Type:DateTime|DateTime]]}}|TypeAdv2=true| The last time the server updated
|LastServerStateFetch|DateTime|
|LastServerStateFetch|{{RootFieldType|RawOutput`1|[[Type:DateTime|DateTime]]}}|TypeAdv3=true| The last time the server status was fetched.
|LastLocalServerResponseTime|DateTime|
|LastLocalServerResponseTime|{{RootFieldType|RawOutput`1|[[Type:DateTime|DateTime]]}}|TypeAdv4=true| The last time the client got a response from the server.
}}
}}


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<!--T:5-->
<!--T:5-->
== Related Components ==
== See Also ==
</translate>
</translate>
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Cloud Server Status]]
[[Category:Components{{#translation:}}|Cloud Server Status]]
[[Category:Components:Cloud:Indicators{{#translation:}}|Cloud Server Status]]
[[Category:Components:Cloud:Indicators{{#translation:}}|Cloud Server Status]]

Latest revision as of 20:59, 19 March 2025

Component image 
Cloud Server Status component as seen in the Scene Inspector

The CloudServerStatus component gets live data about the Resonite cloud by getting the ping data the game engine is sending and receiving from the cloud.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Status raw output of ServerStatus The current cloud status.
ResponseTimeMilliseconds raw output of Int How long in milliseconds it took for the server to respond to the last ping.
LastServerUpdateTime raw output of DateTime The last time the server updated
LastServerStateFetch raw output of DateTime The last time the server status was fetched.
LastLocalServerResponseTime raw output of DateTime The last time the client got a response from the server.

Usage

Examples

See Also