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'''Bobool3ol''' is a constant node of type bobool3ol. Its display node contains the text "Tru(🍒🎂🍒)lse". | '''Bobool3ol''' is a constant node of type bobool3ol. Its display node contains the text "Tru(🍒🎂🍒)lse". | ||
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Doing boolean logic with bobool3ol is also unpredictable. Checking if a bobool3ol is equal to another bobool3ol returns "true", however checking if that true is equal to a "regular" true returns false. While interesting, it is ultimately useless as bobool3ol cannot be altered or written to, meaning its behavior is constant and not useful. | Doing boolean logic with bobool3ol is also unpredictable. Checking if a bobool3ol is equal to another bobool3ol returns "true", however checking if that true is equal to a "regular" true returns false. While interesting, it is ultimately useless as bobool3ol cannot be altered or written to, meaning its behavior is constant and not useful. | ||
=== Outputs === | === Outputs === |
Latest revision as of 13:41, 15 August 2024
Bobool3ol
Constants
Bobool3ol is a constant node of type bobool3ol. Its display node contains the text "Tru(🍒🎂🍒)lse".
This node is the result of a typo which he decided to keep in the game.[1] Unlike other joke constants like the OwO node, the bobool3ol node actually corresponds to an internal bobool3ol class. This class can be compared, but is not a variable and cannot be written to.
Doing boolean logic with bobool3ol is also unpredictable. Checking if a bobool3ol is equal to another bobool3ol returns "true", however checking if that true is equal to a "regular" true returns false. While interesting, it is ultimately useless as bobool3ol cannot be altered or written to, meaning its behavior is constant and not useful.
Outputs
*(bobool3ol)
"Tru(🍒🎂🍒)lse"