Stub, also funky ui |
Fixed node visual. Removed link (No equivalent function for C# & Microsoft exists normally, and MathX is the only math library that has access to the correct function). |
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{{#Invoke:ProtoFlux|GenerateUI | {{#Invoke:ProtoFlux|GenerateUI | ||
|Name=°<br><p style="font-size:25%;">(angle) | |Name=°<br><p style="font-size:25%;">(angle) | ||
|Category= | |Category=Vectors | ||
|Inputs= | |Inputs= | ||
[ | [ | ||
{"Type":"Dummy"}, | {"Name":"A", "Type":"Dummy"}, | ||
{"Type":"Dummy"} | {"Name":"B", "Type":"Dummy"} | ||
] | ] | ||
|Outputs= | |Outputs= | ||
[ | [ | ||
{"Type":"float"} | {"Name":"*", "Type":"float"} | ||
] | ] | ||
|}} | |}} | ||
[[ | The '''Angle''' node takes in 2 vectors (rays or directions) and returns the difference between the 2 provided vectors using angles in degrees as a [[Type:float|float]]. | ||
The vectors you provide are normalized (but not clamped), which means each value will be between <code>-1</code> and <code>1</code>, with resulting degrees of <code>0</code> (if the 2 vectors are so close to each other that there is effectively no separation, thus no angle) all the way to <code>180</code> (if the 2 vectors are so far apart that they are a straight line) respectively. | |||
== Inputs == | |||
=== A (Pseudo-Generic) === | |||
The first provided vector. | |||
=== B (Pseudo-Generic) === | |||
The second provided vector. | |||
== Outputs == | |||
=== * ([[Type:float|float]]) === | |||
Returns the difference between the 2 provided vectors using angles in degrees. | |||
== See Also == | |||
* Wikipedia's definition of an [https://en.wikipedia.org/wiki/Angle angle]. | |||
[[Category:ProtoFlux:Operators:Vectors]] | [[Category:ProtoFlux:Operators:Vectors]] |
Latest revision as of 18:49, 28 June 2024
°
(angle)
Vectors
The Angle node takes in 2 vectors (rays or directions) and returns the difference between the 2 provided vectors using angles in degrees as a float.
The vectors you provide are normalized (but not clamped), which means each value will be between -1
and 1
, with resulting degrees of 0
(if the 2 vectors are so close to each other that there is effectively no separation, thus no angle) all the way to 180
(if the 2 vectors are so far apart that they are a straight line) respectively.
Inputs
A (Pseudo-Generic)
The first provided vector.
B (Pseudo-Generic)
The second provided vector.
Outputs
* (float)
Returns the difference between the 2 provided vectors using angles in degrees.
See Also
- Wikipedia's definition of an angle.