Component:PointClusterMesh: Difference between revisions

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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|OverrideBoundingBox|Bool|
|OverrideBoundingBox|Bool|
|OverridenBoundingBox|BoundingBox|
|OverridenBoundingBox|BoundingBox|
|Profile|ColorProfile|
|Profile|ColorProfile|
|Distribution|DistributionType|
|Distribution|'''[[#DistributionType|DistributionType]]'''|TypeAdv4=true|
|Colors|ColorMode|
|Colors|'''[[#ColorMode|ColorMode]]'''|TypeAdv5=true|
|TextureColorSource|{{RootFieldType|AssetRef`1|[[Type:ITexture|ITexture]]}}|TypeAdv6=true|
|TextureColorSource|{{RootFieldType|AssetRef`1|[[Type:ITexture|ITexture]]}}|TypeAdv6=true|
|HeightScaleSource|{{RootFieldType|AssetRef`1|[[Type:Texture2D|Texture2D]]}}|TypeAdv7=true|
|HeightScaleSource|{{RootFieldType|AssetRef`1|[[Type:Texture2D|Texture2D]]}}|TypeAdv7=true|
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|MinRotation|Float|
|MinRotation|Float|
|MaxRotation|Float|
|MaxRotation|Float|
}}
== Sync Delegates ==
{{Table ComponentTriggers
|BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}}
}}
}}


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== Related Components ==
== Related Components ==
</translate>
</translate>
[[Category:Components{{#translation:}}|Point Cluster Mesh]]
[[Category:Components With Nested Enums{{#translation:}}|Point Cluster Mesh]]
[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Point Cluster Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Point Cluster Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Point Cluster Mesh]]

Latest revision as of 21:30, 6 November 2024


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Component image 
Point Cluster Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Distribution DistributionType
Colors ColorMode
TextureColorSource ITexture
HeightScaleSource Texture2D
TextureIntensityClip Float
TextureAlphaClip Float
MaxClipAttempts Int
HeightmapExp Float
Seed Int
Points Int
Atlas direct RelayRef`1<AtlasInfo>
Scale Float3
RangeExp Float
JitterRange Float3
Color0 ColorX
Color1 ColorX
ColorLerpScale Float
ColorGap Float
SimplexNoiseScale Float3
SimplexNoiseOffset Float3
UniformSize Bool
MinSize Float2
MaxSize Float2
MinRotation Float
MaxRotation Float

Sync Delegates

Triggers
Name Arguments Description
BakeMesh() Action Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.

Usage

Examples

Related Components