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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|MaxSize|Int| | |MaxSize|Int| | ||
|Glyphs|{{RootFieldType|SyncList`1|[[#SpriteGlyph|SpriteGlyph]]}}|TypeAdv2=true| | |Glyphs|{{RootFieldType|SyncList`1|[[#SpriteGlyph|SpriteGlyph]]}}|TypeAdv2=true| | ||
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[[Category:Components{{#translation:}}|Dynamic Sprite Font]] | [[Category:Components{{#translation:}}|Dynamic Sprite Font]] | ||
[[Category:Components:Assets:Procedural Fonts{{#translation:}}|Dynamic Sprite Font]] | [[Category:Components:Assets:Procedural Fonts{{#translation:}}|Dynamic Sprite Font]] | ||
[[Category:Components With Nested Types]] | [[Category:Components With Nested Types{{#translation:}}|Dynamic Sprite Font]] |
Latest revision as of 11:59, 1 August 2024
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
MaxSize
|
Int | |
Glyphs
|
list of SpriteGlyph |
Usage
SpriteGlyph
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Fields
Name | Type | Description |
---|---|---|
SpriteURL
|
Uri | |
UnicodeCodepoint
|
UInt32 | |
SpriteName
|
String | |
Bearing
|
Float2 | |
Advance
|
Float2 | |
Size
|
Float |