Sauce: Difference between revisions
Created page with "Sauce is the codename for a brand new graphics renderer for Resonite. == Developers == Sauce is made by Void Anchor, a separate entity from Resonite and Yellow Dog Man Studios. It's lead developer is User:Geenz though who is part of the Resonite Team. Other Team Members: * TODO == Further Information == * [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/1401 GitHub Issue with some Sauce Information] {{Stub}}" |
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Sauce is the codename for a brand new graphics renderer for Resonite. | {{SHORTDESC:Sauce is Resonite's upcoming graphics renderer, eventually replacing Unity.}} | ||
{{upcoming}} | |||
'''Sauce''' is the codename for a brand new graphics renderer for Resonite. | |||
== Developers == | == Developers == | ||
Sauce is made by Void Anchor, a separate entity from Resonite and Yellow Dog Man Studios. | Sauce is made by Void Anchor, a separate entity from Resonite and Yellow Dog Man Studios. Its lead developer and owner is [[User:Geenz|Geenz]] though who is part of the Resonite Team. | ||
Other Team Members: | Other Team Members: | ||
* | * Earthmark | ||
* Zandario | |||
* Moony | |||
== Features At Launch == | |||
Sauce will, at launch, bring the following: | |||
* .NET 8 compatibility | |||
* Generally more flexible rendering pipeline | |||
* A clustered forward renderer | |||
== Future Features == | |||
Here's a list of '''potential''' features that Sauce will allow to be shipped in the future: | |||
* Custom shaders (using protoflux or simular visual scripting in game ''and potentially code snipet of [https://www.w3.org/TR/WGSL/ WGSL] code'')<ref>https://officehours.probableprime.co.uk/episodes/geenz-2024-05-25/</ref> | |||
* A clustered forward renderer able to support a similar amount of lights to the current deferred renderer | |||
* Better compatibility with multi-process architecture plans | |||
* Mesh shader emulation with compute shaders | |||
* Compute shaders more generally | |||
* Enabling (but not shipping with) standalone support | |||
== Further Information == | == Further Information == | ||
* [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/1401 GitHub Issue with some Sauce Information] | * [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/1401 GitHub Issue with some Sauce Information] | ||
== FAQs == | |||
=== Q: Does Yellow Dog Man Studios or Resonite own Sauce/Void Anchor? === | |||
A: Not at this time. | |||
=== Q: Did members of the Resonite Team leave Yellow Dog Man Studios to work on Sauce? === | |||
A: No. | |||
=== Q: How will Resonite use Sauce if it doesn't own it? === | |||
A: Sauce is currently licensed under the [https://www.mozilla.org/en-US/MPL/2.0/ Mozilla Public License V2.0] which allows Resonite to use it without owning it. This is in a similar manner to any of our other dependencies including BEPU Physics, and Lite Net Lib. | |||
=== Q: Is Yellow Dog Man Studios / Resonite collaborating with Void Anchor? === | |||
A: Yes, we regularly speak and discuss requirements. | |||
{{Stub}} | {{Stub}} | ||
== Sources == | |||
<references /> |
Latest revision as of 14:08, 4 April 2025
Sauce is the codename for a brand new graphics renderer for Resonite.
Developers
Sauce is made by Void Anchor, a separate entity from Resonite and Yellow Dog Man Studios. Its lead developer and owner is Geenz though who is part of the Resonite Team.
Other Team Members:
- Earthmark
- Zandario
- Moony
Features At Launch
Sauce will, at launch, bring the following:
- .NET 8 compatibility
- Generally more flexible rendering pipeline
- A clustered forward renderer
Future Features
Here's a list of potential features that Sauce will allow to be shipped in the future:
- Custom shaders (using protoflux or simular visual scripting in game and potentially code snipet of WGSL code)[1]
- A clustered forward renderer able to support a similar amount of lights to the current deferred renderer
- Better compatibility with multi-process architecture plans
- Mesh shader emulation with compute shaders
- Compute shaders more generally
- Enabling (but not shipping with) standalone support
Further Information
FAQs
Q: Does Yellow Dog Man Studios or Resonite own Sauce/Void Anchor?
A: Not at this time.
Q: Did members of the Resonite Team leave Yellow Dog Man Studios to work on Sauce?
A: No.
Q: How will Resonite use Sauce if it doesn't own it?
A: Sauce is currently licensed under the Mozilla Public License V2.0 which allows Resonite to use it without owning it. This is in a similar manner to any of our other dependencies including BEPU Physics, and Lite Net Lib.
Q: Is Yellow Dog Man Studios / Resonite collaborating with Void Anchor?
A: Yes, we regularly speak and discuss requirements.
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