The '''ImageColorDistributionGraph''' component is used to make mesh data for a set of points with colors and sizes based on a provided image's pixels. The mesh needs to be used with Billboard geometry to be viewed properly.
|Texture|{{RootFieldType|AssetRef`1|[[Type:Texture2D|Texture2D]]}}|TypeAdv4=true| The texture to analyze and use to generate the vertex graph for this mesh.
|ColorSpace|'''[[#Space|Space]]'''|TypeAdv5=true|
|ColorSpace|'''[[#Space|Space]]'''|TypeAdv5=true| The color space to use for X, Y, and Z coordinates on the graph for.
|MaxTextureSize|Int|
|MaxTextureSize|Int| The max size of the image on one axis that this image will use when making the graph. The image gets resized internally to fit this size.
|BaseSize|Float|
|BaseSize|Float| The size of any color point on the graph at minimum.
|AccumulateSize|Float|
|AccumulateSize|Float| How much to add to the size of a graph point if a color is repeated with the same RGB values.
|MaxSize|Float|
|MaxSize|Float| The maximum size a color point on the graph can be.
|Scale|Float3|
|Scale|Float3| How much to scale the graph up or down.
|AlphaThreshold|Float|
|AlphaThreshold|Float| if alpha is below this threshold, then don't add the color to the graph.
|RGB|0| Convert colors in the image into RGB (Red Green Blue) values and use them as the graphs's XYZ values.
|HSV|1| Convert colors in the image into HSV (Hue Saturation Value) values and use them as the graph's XYZ valuee.
}}
}}
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== Usage ==
== Usage ==
Attach this component to a slot, and place it into a [[Component:MeshRenderer|Mesh Renderer Component]] with an [[Component:UnlitMaterial|Unlit Material]] set to use billboard geometry to view the mesh and its graph points.
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== Examples ==
== Examples ==
<gallery widths=400px>
File:ImageColorDistributionGraph_Example.png|An example of this component in use with an [[Component:UnlitMaterial|Unlit Material]] set to billboard geometry.
</gallery>
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== Related Components ==
== See Also ==
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[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Image Color Distribution Graph]]
[[Category:Components{{#translation:}}|Image Color Distribution Graph]]
[[Category:Components With Nested Enums{{#translation:}}|Image Color Distribution Graph]]
[[Category:Components With Nested Enums{{#translation:}}|Image Color Distribution Graph]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Image Color Distribution Graph]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Image Color Distribution Graph]]
Latest revision as of 19:59, 20 January 2025
Component image
Image Color Distribution Graph component as seen in the Scene Inspector
The ImageColorDistributionGraph component is used to make mesh data for a set of points with colors and sizes based on a provided image's pixels. The mesh needs to be used with Billboard geometry to be viewed properly.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.
Space
Values
Name
Value
Description
RGB
0
Convert colors in the image into RGB (Red Green Blue) values and use them as the graphs's XYZ values.
HSV
1
Convert colors in the image into HSV (Hue Saturation Value) values and use them as the graph's XYZ valuee.
Usage
Attach this component to a slot, and place it into a Mesh Renderer Component with an Unlit Material set to use billboard geometry to view the mesh and its graph points.
Examples
An example of this component in use with an Unlit Material set to billboard geometry.