Component:Image: Difference between revisions

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{{Infobox Component
{{Infobox Component
|Image=ImageComponent.png
|Image=ImageComponent.png
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== Intoduction ==
The '''Image''' component takes in a [[Component:SpriteProvider|SpriteProvider]] or [[Material]] and renders it onto the [[UIX]]. This can be used to display graphics and produce backgrounds.
 
An Image component renders a [[Sprite]] using a [[Material]]. This can be used to display graphics and produce backgrounds.


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== Usage ==
{{Table ComponentFields
{{Table ComponentFields
|Sprite|{{RootFieldType|AssetRef`1|[[Type:Sprite|Sprite]]}}|TypeAdv0=true|The sprite to render
|Sprite|{{RootFieldType|AssetRef`1|[[Type:Sprite|Sprite]]}}|TypeAdv0=true|The sprite to render
|Material|{{RootFieldType|AssetRef`1|[[Type:Material|Material]]}}|TypeAdv1=true|The material to render with
|Material|{{RootFieldType|AssetRef`1|[[Type:Material|Material]]}}|TypeAdv1=true|The material to render with. is not required.
|PreserveAspect|Bool|FIXME
|PreserveAspect|Bool|Preserves the aspect ratio of this image provided.
|NineSliceSizing|NineSliceSizing|FIXME
|NineSliceSizing|NineSliceSizing|Tells how the image gets 9-sliced on this UIX.
|FlipHorizontally|Bool|
|FlipHorizontally|Bool|Flips the image horizontally.
|FlipVertically|Bool|
|FlipVertically|Bool|Flips the image vertically.
|InteractionTarget|Bool|FIXME
|InteractionTarget|Bool|Makes this image as the interaction target for this UIX.
|FillRect|Rect|
|FillRect|Rect|The filling rect for this image.
|__legacyZWrite|Bool|Internal
|__legacyZWrite|Bool|Internal - The legacy Z writing for this image.
|Tint|ColorX|A color that is multiplied with the material's color
|Tint|ColorX|A color that is multiplied with the material's color.
}}
}}


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== Behavior ==
== Usage ==
A user can use this to just display an image with an optional tint color, or have this as a background image for other images to be on top of.


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== Examples ==
== Examples ==
Here is [[User:ProbablePrime|ProbablePrime]]'s tutorial on images:
<youtube>FUUSjTwhvHk</youtube>


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[[Category:Components{{#translation:}}|Image]]
[[Category:Components{{#translation:}}|Image]]
[[Category:ComponentStubs]]
[[Category:Components:UIX:Graphics{{#translation:}}|Image]]
[[Category:Components:UIX:Graphics{{#translation:}}|Image]]

Latest revision as of 16:47, 23 October 2024

Component image 
Image component as seen in the Scene Inspector


The Image component takes in a SpriteProvider or Material and renders it onto the UIX. This can be used to display graphics and produce backgrounds.

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Sprite Sprite The sprite to render
Material Material The material to render with. is not required.
PreserveAspect Bool Preserves the aspect ratio of this image provided.
NineSliceSizing NineSliceSizing Tells how the image gets 9-sliced on this UIX.
FlipHorizontally Bool Flips the image horizontally.
FlipVertically Bool Flips the image vertically.
InteractionTarget Bool Makes this image as the interaction target for this UIX.
FillRect Rect The filling rect for this image.
__legacyZWrite Bool Internal - The legacy Z writing for this image.
Tint ColorX A color that is multiplied with the material's color.

Usage

A user can use this to just display an image with an optional tint color, or have this as a background image for other images to be on top of.

Examples

Here is ProbablePrime's tutorial on images:

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