Component:RawImage: Difference between revisions

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{{Infobox Component
{{Infobox Component
|Image=RawImageComponent.png
|Image=RawImageComponent.png
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== Intoduction ==
The '''RawImage''' component takes in a [[Type:ITexture2D|ITexture2D]] and takes in parameters to alter this texture image.


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== Usage ==
{{Table ComponentFields
{{Table ComponentFields
|Texture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv0=true|
|Texture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv0=true|The texture image itself.
|Material|{{RootFieldType|AssetRef`1|[[Type:Material|Material]]}}|TypeAdv1=true|
|Material|{{RootFieldType|AssetRef`1|[[Type:Material|Material]]}}|TypeAdv1=true|The material to use as the texture from.
|Tint|ColorX|
|Tint|ColorX|The tint color for this raw image.
|UVRect|Rect|
|UVRect|Rect|Shifts the UV of the raw image.
|Orientation|RectOrientation|
|Orientation|RectOrientation|Rotates the raw image and respects aspect ratio.
|PreserveAspect|Bool|
|PreserveAspect|Bool|If this raw graphic should preserve its aspect ratio.
|InteractionTarget|Bool|
|InteractionTarget|Bool|Makes this image as the interaction target for this UIX.
}}
}}


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== Behavior ==
== Usage ==
This component acts more like a holder for a texture image to be used by other components.


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[[Category:Components{{#translation:}}|Raw Image]]
[[Category:Components{{#translation:}}|Raw Image]]
[[Category:ComponentStubs]]
[[Category:Components:UIX:Graphics{{#translation:}}|Raw Image]]
[[Category:Components:UIX:Graphics{{#translation:}}|Raw Image]]

Latest revision as of 07:45, 21 July 2024

Component image 
RawImage component as seen in the Scene Inspector


The RawImage component takes in a ITexture2D and takes in parameters to alter this texture image.

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Texture ITexture2D The texture image itself.
Material Material The material to use as the texture from.
Tint ColorX The tint color for this raw image.
UVRect Rect Shifts the UV of the raw image.
Orientation RectOrientation Rotates the raw image and respects aspect ratio.
PreserveAspect Bool If this raw graphic should preserve its aspect ratio.
InteractionTarget Bool Makes this image as the interaction target for this UIX.

Usage

This component acts more like a holder for a texture image to be used by other components.

Examples

Related Components