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The AvatarDestroyOnDequip component destroys DestroyRoot when the avatar it's in the hierarchy of is unequipped. | |||
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== Usage == | == Usage == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|DestroyRoot|Slot| | |DestroyRoot|Slot| The slot to destroy when the avatar this component is a part of is dequipped. | ||
}} | }} | ||
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== | == Usage == | ||
Attach to a part of an Avatar's hierarchy and then provide a slot to <code>DestroyRoot</code> When the parent avatar is dequipped, <code>DestroyRoot</code> will be destroyed. | |||
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== Examples == | == Examples == | ||
Can be used to remove slots that are generated when a user enters an avatar, but need to be destroyed when they leave said avatar. or it can destroy a slot outside the avatar, which could be used in puzzles or world systems. | |||
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[[Category:Components{{#translation:}}|Avatar Destroy On Dequip]] | [[Category:Components{{#translation:}}|Avatar Destroy On Dequip]] | ||
[[Category:Components:Users:Common Avatar System{{#translation:}}|Avatar Destroy On Dequip]] | [[Category:Components:Users:Common Avatar System{{#translation:}}|Avatar Destroy On Dequip]] |
Latest revision as of 17:40, 29 October 2024
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Component image
The AvatarDestroyOnDequip component destroys DestroyRoot when the avatar it's in the hierarchy of is unequipped.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
DestroyRoot
|
Slot | The slot to destroy when the avatar this component is a part of is dequipped. |
Usage
Attach to a part of an Avatar's hierarchy and then provide a slot to DestroyRoot
When the parent avatar is dequipped, DestroyRoot
will be destroyed.
Examples
Can be used to remove slots that are generated when a user enters an avatar, but need to be destroyed when they leave said avatar. or it can destroy a slot outside the avatar, which could be used in puzzles or world systems.