Automated: create new component page |
add info |
||
Line 3: | Line 3: | ||
|Name=Circle Emitter | |Name=Circle Emitter | ||
}} | }} | ||
Circle emitters are used with [[Component:ParticleSystem|Particle Systems]] to emit new particles into the system from a circle shaped source. | |||
== Usage == | == Usage == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|System|'''[[Component:ParticleSystem|ParticleSystem]]'''|TypeAdv0=true| | |System|'''[[Component:ParticleSystem|ParticleSystem]]'''|TypeAdv0=true| The system to emit particles into. | ||
|Rate|Float| | |Rate|Float| How many particles per second this emitter should emit particles. | ||
|BurstOnActivatedMin|Float| | |BurstOnActivatedMin|Float| The min value of a range of particles that emit at a random amount after activation of the component's hierarchy. | ||
|BurstOnActivatedMax|Float| | |BurstOnActivatedMax|Float| The max value of a range of particles that emit at a random amount after activation of the component's hierarchy. | ||
|BurstTimeStart|{{RootFieldType|SyncTime}}|TypeAdv4=true| | |BurstTimeStart|{{RootFieldType|SyncTime}}|TypeAdv4=true| how many seconds after activation of the component's hierarchy that the burst should happen. | ||
|BurstTimePeriod|Double| | |BurstTimePeriod|Double| How long the burst emission should last. | ||
|Bursts|{{RootFieldType|SyncLinear`1|[[Type:ParticleBurst|ParticleBurst]]}}|TypeAdv6=true| | |Bursts|{{RootFieldType|SyncLinear`1|[[Type:ParticleBurst|ParticleBurst]]}}|TypeAdv6=true| A list of bursts that's only modifiable using [[Mods]]. | ||
|Radius|Float| | |Radius|Float| How big the circle is. | ||
|EmitFromShell|Bool| | |EmitFromShell|Bool| Emit only from the edge of the circle. | ||
|RandomDirection|Float| | |RandomDirection|Float| How much velocity to randomly add to each particle from this emitter. | ||
|ForceDirection|Bool| | |ForceDirection|Bool| Whether to force particles in <code>ForcedDirection</code> when they are emitted by this emitter. | ||
|ForcedDirection|Float3| | |ForcedDirection|Float3| The initial force each particle should have emitted by this emitter. | ||
}} | }} | ||
Line 29: | Line 29: | ||
[[Category:Components:Rendering:Particle System:Emitters{{#translation:}}|Circle Emitter]] | [[Category:Components:Rendering:Particle System:Emitters{{#translation:}}|Circle Emitter]] | ||
[[Category:Components{{#translation:}}|Circle Emitter]] | [[Category:Components{{#translation:}}|Circle Emitter]] | ||
Latest revision as of 17:02, 16 October 2024
Component image
Circle emitters are used with Particle Systems to emit new particles into the system from a circle shaped source.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
System
|
ParticleSystem | The system to emit particles into. |
Rate
|
Float | How many particles per second this emitter should emit particles. |
BurstOnActivatedMin
|
Float | The min value of a range of particles that emit at a random amount after activation of the component's hierarchy. |
BurstOnActivatedMax
|
Float | The max value of a range of particles that emit at a random amount after activation of the component's hierarchy. |
BurstTimeStart
|
direct SyncTime | how many seconds after activation of the component's hierarchy that the burst should happen. |
BurstTimePeriod
|
Double | How long the burst emission should last. |
Bursts
|
direct SyncLinear`1<ParticleBurst> | A list of bursts that's only modifiable using Mods. |
Radius
|
Float | How big the circle is. |
EmitFromShell
|
Bool | Emit only from the edge of the circle. |
RandomDirection
|
Float | How much velocity to randomly add to each particle from this emitter. |
ForceDirection
|
Bool | Whether to force particles in ForcedDirection when they are emitted by this emitter.
|
ForcedDirection
|
Float3 | The initial force each particle should have emitted by this emitter. |