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== Usage == | == Usage == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| | ||
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|DepthOffset|Float| | |DepthOffset|Float| | ||
|DepthScale|Float| | |DepthScale|Float| | ||
}} | |||
== Sync Delegates == | |||
{{Table ComponentTriggers | |||
|BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}} | |||
}} | }} | ||
Latest revision as of 15:48, 6 November 2024
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Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Profile
|
ColorProfile | |
ColorTexture
|
Texture2D | |
DepthTexture
|
Texture2D | |
Projection
|
PointProjection | |
HorizontalAngle
|
Float | |
VerticalAngle
|
Float | |
DepthOffset
|
Float | |
DepthScale
|
Float |
Sync Delegates
Name | Arguments | Description |
---|---|---|
BakeMesh()
|
Action | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |