Component:CylinderCollider: Difference between revisions

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|Name=Cylinder Collider
|Name=Cylinder Collider
}}
}}
{{stub}}
Is like a [[Component:CapsuleCollider|Capsule Collider]] except instead of rounded ends the ends are flat.


== Usage ==
== Usage ==
{{Table ComponentFields
{{Table ComponentFields
|Offset|Float3|
|Offset|Float3| {{Template:ColliderOffsetField}}
|Type|ColliderType|
|Type|ColliderType| {{Template:ColliderTypeField}}
|Mass|Float|
|Mass|Float| {{Template:ColliderMassField}}
|CharacterCollider|Bool|
|CharacterCollider|Bool| {{Template:ColliderCharacterColliderField}}
|IgnoreRaycasts|Bool|
|IgnoreRaycasts|Bool| {{Template:ColliderIgnoreRaycastsField}}
|Height|Float|
|Height|Float| Height of the cylinder shape of the collider
|Radius|Float|
|Radius|Float| The radius of the cylinder shape of the collider from center to edge.
}}
 
== Sync Delegates ==
{{Table ComponentTriggers
|SetFromPreciseBounds()|[[Type:Action|Action]]|
}}
}}


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== Examples ==
== Examples ==
Can be used for a greek pillar in a room.


== See Also ==
== See Also ==
[https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/1087 Issue 1087]


[[Category:Components:Physics:Colliders{{#translation:}}|Cylinder Collider]]
[[Category:Components:Physics:Colliders{{#translation:}}|Cylinder Collider]]
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Cylinder Collider]]
[[Category:Components{{#translation:}}|Cylinder Collider]]
[[Category:ComponentStubs]]

Latest revision as of 21:06, 6 November 2024

Component image 
Cylinder Collider component as seen in the Scene Inspector

Is like a Capsule Collider except instead of rounded ends the ends are flat.

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Offset Float3 The offset of the collider shape's position from the slot's position.
Type ColliderType The type of collider. See the enum page for details.
Mass Float How heavy this collider is in total. according to ProbablePrime this is in 1 KG per cubic meter.
CharacterCollider Bool Whether an avatar should be prevented from moving into the collider's volume.
IgnoreRaycasts Bool Whether an avatar's laser should be prevented from hitting the collider's volume. Also this applies to raycasting nodes or components.
Height Float Height of the cylinder shape of the collider
Radius Float The radius of the cylinder shape of the collider from center to edge.

Sync Delegates

Triggers
Name Arguments Description
SetFromPreciseBounds() Action

Behavior

Examples

Can be used for a greek pillar in a room.

See Also

Issue 1087