Aegis Wolf (talk | contribs) Created page for a variety of content creation topics and documentation of in game content (still WIP) |
Aegis Wolf (talk | contribs) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 3: | Line 3: | ||
== Example templates/systems: == | == Example templates/systems: == | ||
* Vehicle | * Vehicle physics template | ||
* Health system template | * Health system template | ||
* Projectile system template | * Projectile system template | ||
Line 13: | Line 13: | ||
* Modular system snapping tool | * Modular system snapping tool | ||
* Ivy vines tool | * Ivy vines tool | ||
* Object placer tool ("set dresser" tool) | |||
== Content creation tips/tricks/tutorials: == | == Content creation tips/tricks/tutorials: == | ||
* Blendshape animations ("Dezomp") | * Blendshape animations ("Dezomp") | ||
* Converting textures for PBS Metallic | * Converting textures for PBS Metallic/Specular | ||
* Creating packed texture maps for PBS Splat Materials | |||
* How to setup splat and color mask textures | |||
* Proper "material stacking" and order offsets | |||
* Trim sheet modeling and texturing | * Trim sheet modeling and texturing |
Latest revision as of 20:50, 3 April 2024
This page is under construction
Example templates/systems:
- Vehicle physics template
- Health system template
- Projectile system template
- Weapon system templates
Custom tools:
- Custom brushes
- Modular system snapping tool
- Ivy vines tool
- Object placer tool ("set dresser" tool)
Content creation tips/tricks/tutorials:
- Blendshape animations ("Dezomp")
- Converting textures for PBS Metallic/Specular
- Creating packed texture maps for PBS Splat Materials
- How to setup splat and color mask textures
- Proper "material stacking" and order offsets
- Trim sheet modeling and texturing