Aegis Wolf (talk | contribs) |
Aegis Wolf (talk | contribs) |
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* Blendshape animations ("Dezomp") | * Blendshape animations ("Dezomp") | ||
* Converting textures for PBS Metallic | * Converting textures for PBS Metallic/Specular | ||
* Creating packed texture maps for PBS Splat Materials | |||
* How to setup splat and color mask textures | |||
* Proper "material stacking" and order offsets | |||
* Trim sheet modeling and texturing | * Trim sheet modeling and texturing |
Latest revision as of 20:50, 3 April 2024
This page is under construction
Example templates/systems:
- Vehicle physics template
- Health system template
- Projectile system template
- Weapon system templates
Custom tools:
- Custom brushes
- Modular system snapping tool
- Ivy vines tool
- Object placer tool ("set dresser" tool)
Content creation tips/tricks/tutorials:
- Blendshape animations ("Dezomp")
- Converting textures for PBS Metallic/Specular
- Creating packed texture maps for PBS Splat Materials
- How to setup splat and color mask textures
- Proper "material stacking" and order offsets
- Trim sheet modeling and texturing