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== Features At Launch == | == Features At Launch == | ||
Sauce will, at launch, bring the following: | |||
* .NET 8 compatibility | * .NET 8 compatibility | ||
* Generally more flexible rendering pipeline | * Generally more flexible rendering pipeline | ||
* A clustered forward renderer | * A clustered forward renderer | ||
== | == Future Features == | ||
Here's a list of '''potential''' features that Sauce will allow: | Here's a list of '''potential''' features that Sauce will allow to be shipped in the future: | ||
* Custom shaders | * Custom shaders (using protoflux or simular visual scripting in game ''and potentially code snipet of [https://www.w3.org/TR/WGSL/ WGSL] code'')<ref>https://officehours.probableprime.co.uk/episodes/geenz-2024-05-25/</ref> | ||
* A clustered forward renderer able to support a similar amount of lights to the current deferred renderer | * A clustered forward renderer able to support a similar amount of lights to the current deferred renderer | ||
* Better compatibility with multi-process architecture plans | * Better compatibility with multi-process architecture plans | ||
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== Sources == | |||
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Latest revision as of 22:46, 23 June 2024
Sauce is the codename for a brand new graphics renderer for Resonite.
Developers
Sauce is made by Void Anchor, a separate entity from Resonite and Yellow Dog Man Studios. Its lead developer and owner is Geenz though who is part of the Resonite Team.
Other Team Members:
- Earthmark
- Zandario
- Moony
Features At Launch
Sauce will, at launch, bring the following:
- .NET 8 compatibility
- Generally more flexible rendering pipeline
- A clustered forward renderer
Future Features
Here's a list of potential features that Sauce will allow to be shipped in the future:
- Custom shaders (using protoflux or simular visual scripting in game and potentially code snipet of WGSL code)[1]
- A clustered forward renderer able to support a similar amount of lights to the current deferred renderer
- Better compatibility with multi-process architecture plans
- Mesh shader emulation with compute shaders
- Compute shaders more generally
- Enabling (but not shipping with) standalone support
Further Information
FAQs
Does Yellow Dog Man Studios or Resonite own Sauce/Void Anchor?
Not at this time.
Did members of the Resonite Team leave Yellow Dog Man Studios to work on Sauce?
No
How will Resonite use Sauce if it doesn't own it?
Sauce is currently licensed under the Mozilla Public License V2.0 which allows Resonite to use it without owning it.
This is in a similar manner to any of our other dependencies including BEPU Physics, and Lite Net Lib.
Is Yellow Dog Man Studios / Resonite collaborating with Void Anchor?
Yes, we regularly speak and discuss requirements.
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