Kiosk mode: Difference between revisions

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Kiosk mode is a special mode in [[Resonite]] that hides the [[Userspace]] items such as the logo and world switcher and disables teleporting for guests by default.
Kiosk mode is a special mode in [[Resonite]] that hides the [[Userspace]] items such as the logo and world switcher and disables teleporting for guests by default.


To enter into this mode, you need to launch Resonite with the special parameter "-Kiosk" while using the [[Command Line Arguments|command line]] or steam's launch options.
To enter into this mode, you need to launch Resonite using the "-Kiosk" [[Command Line Arguments|command line argument]].


There is a special node that can check if a user is in Kiosk mode: [[ProtoFlux:Is User In Kiosk Mode|Is User In Kiosk Mode]]
There is a special node that can check if a user is in Kiosk mode: [[ProtoFlux:Is User In Kiosk Mode|Is User In Kiosk Mode]]
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== Usage ==
== Usage ==


(TODO: Add a reason why this is used and how it should be used.)
This can be used for demo and display content by pairing it with [[Command Line Arguments#Joining sessions / Opening worlds|auto join session / open world]] launch options. These combined can allow setting up a world or 'experience' to be opened up directly from launch without requiring user input and make returning to a fresh state simpler.


== Examples ==
== Examples ==
<gallery widths=480px heights=480px>
File:KioskMode.png|Image comparison between regular Resonite and Kiosk Mode Resonite.
</gallery>

Latest revision as of 17:33, 8 June 2025

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Description

Kiosk mode is a special mode in Resonite that hides the Userspace items such as the logo and world switcher and disables teleporting for guests by default.

To enter into this mode, you need to launch Resonite using the "-Kiosk" command line argument.

There is a special node that can check if a user is in Kiosk mode: Is User In Kiosk Mode

Usage

This can be used for demo and display content by pairing it with auto join session / open world launch options. These combined can allow setting up a world or 'experience' to be opened up directly from launch without requiring user input and make returning to a fresh state simpler.

Examples