Created a page for the Flash Highlight Hierarchy node. |
Fixed types in input/output descriptions. |
||
Line 35: | Line 35: | ||
Calls an impulse to flash the hierarchy. | Calls an impulse to flash the hierarchy. | ||
=== HierarchyRoot ([[ | === HierarchyRoot ([[Slot]]) === | ||
The target hierarchy to flash | The target hierarchy to flash | ||
=== ExcludeColliders ([[Type: | === ExcludeColliders ([[Type:bool|bool]]) === | ||
Should exclude any colliders for this flash. | Should exclude any colliders for this flash. | ||
=== ExcludeMeshes ([[Type: | === ExcludeMeshes ([[Type:bool|bool]]) === | ||
Should exclude meshes for this flash. | Should exclude meshes for this flash. | ||
=== ExcludeDisabled ([[Type: | === ExcludeDisabled ([[Type:bool|bool]]) === | ||
Should exclude any slots that are not active. | Should exclude any slots that are not active. | ||
=== TrackPosition ([[Type: | === TrackPosition ([[Type:bool|bool]]) === | ||
Should this flash be tracking the provided hierarchy. | Should this flash be tracking the provided hierarchy. | ||
=== Duration ([[Type: | === Duration ([[Type:float|float]]) === | ||
How long this flash should last for. | How long this flash should last for. | ||
Line 69: | Line 69: | ||
Continues the code from here. | Continues the code from here. | ||
=== FlashRoot ([[ | === FlashRoot ([[Slot]]) === | ||
The slot that is the flash itself. | The slot that is the flash itself. | ||
[[Category:ProtoFlux:Rendering]] | [[Category:ProtoFlux:Rendering]] |
Latest revision as of 00:34, 24 May 2024
Flash Highlight Hierarchy
Rendering
The Flash Highlight Hierarchy
node takes in the target slot hierarchy, what to exclude, if this flash should track the position, how long the flash should be, and what color it should be. Then this node will make that hierarchy flash, also providing the slot of the flash itself.
Inputs
* (Call)
Calls an impulse to flash the hierarchy.
HierarchyRoot (Slot)
The target hierarchy to flash
ExcludeColliders (bool)
Should exclude any colliders for this flash.
ExcludeMeshes (bool)
Should exclude meshes for this flash.
ExcludeDisabled (bool)
Should exclude any slots that are not active.
TrackPosition (bool)
Should this flash be tracking the provided hierarchy.
Duration (float)
How long this flash should last for.
Color (colorX)
The flash color.
Outputs
Next (Continuation)
Continues the code from here.
FlashRoot (Slot)
The slot that is the flash itself.