Fixed node visual. Removed link (No equivalent function for C# & Microsoft exists normally, and MathX is the only math library that has access to the correct function). |
touch up said note |
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The vectors you provide are normalized (but not clamped), which means each value will be between <code>-1</code> and <code>1</code>, with resulting degrees of <code>0</code> (if the 2 vectors are so close to each other that there is effectively no separation, thus no angle) all the way to <code>180</code> (if the 2 vectors are so far apart that they are a straight line) respectively. | The vectors you provide are normalized (but not clamped), which means each value will be between <code>-1</code> and <code>1</code>, with resulting degrees of <code>0</code> (if the 2 vectors are so close to each other that there is effectively no separation, thus no angle) all the way to <code>180</code> (if the 2 vectors are so far apart that they are a straight line) respectively. | ||
{{Note|If you're using 2D vectors and need to know the sign of the angle (i.e. whether the second vector is closer clockwise or counterclockwise to the first), use [[ProtoFlux:DeltaAngle|DeltaAngle]].|suggestion}} | |||
== Inputs == | == Inputs == |
Latest revision as of 20:53, 26 September 2025
°
(angle)
Vectors
The Angle node takes in 2 vectors (rays or directions) and returns the difference between the 2 provided vectors using angles in degrees as a float.
The vectors you provide are normalized (but not clamped), which means each value will be between -1
and 1
, with resulting degrees of 0
(if the 2 vectors are so close to each other that there is effectively no separation, thus no angle) all the way to 180
(if the 2 vectors are so far apart that they are a straight line) respectively.
Inputs
A (Pseudo-Generic)
The first provided vector.
B (Pseudo-Generic)
The second provided vector.
Outputs
* (float)
Returns the difference between the 2 provided vectors using angles in degrees.
See Also
- Wikipedia's definition of an angle.