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| '''Cloud Spawning''' is the unofficial term used to describe the action of spawning an item from a [[User|user's]] [[Inventory]] using a resdb link. Doing this currently and easily requires a mod ([https://github.com/art0007i/ShowDelegates Show Delegates] from [[User:Arti|Arti]]) that can get the resdb link and adding it to several components to make spawning that item possible. It is also one of the [[Things to Avoid#Using_Keyboard_Components.2FNodes_to_spawn_items|things to avoid]].
| | #REDIRECT[[Cloud_spawning]] |
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| Here is a tutorial on [[How To Unofficially Cloud Spawn|how to unofficially Cloud Spawn]].
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| {{Note|Cloud Spawning is not supported by the [[Resonite Team|developers of Resonite]]. Depending on how one utilizes Cloud Spawning in a creation, said creation may break across sessions, game updates, or may perhaps be resilient enough for a long while. Nothing is guaranteed, and it is important that this is understood before potential issues arise. If you find yourself using Cloud Spawning consistently for a specific purpose, consider searching for, upvoting, or creating if it doesn't exist, a feature request on [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues the Resonite issue tracker]|danger}}
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| == Methods of Cloud Spawning ==
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| === Copy & Paste ===
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| There is a certain way of just using components to copy and then paste in the item from an inventory. [[RedX]] uses something similar to this to spawn out items.
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| === Components and Method Proxies ===
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| This way allows for full control of how you want to spawn out the item from an inventory. This needs a mod to show the delegates and to get the [[ProtoFlux:Method Proxy|Method Proxy]] nodes, then once called, will spawn the item.
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| <span style="border:5px double black">'''Editor's Note: When This feature is officially supported, be absolutely sure to archive this page or description here for historic reasons!'''</span>
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