Component:ConvexHullMesh: Difference between revisions

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Automated: update 'HighPriorityIntegration' description
Automated: update 'BakeMesh()' description
 
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|FlatShading|Bool|
|FlatShading|Bool|
|MinVertexDistance|Double|
|MinVertexDistance|Double|
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== Sync Delegates ==
{{Table ComponentTriggers
|BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}}
}}
}}


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[[Category:Components:Uncategorized{{#translation:}}|Convex Hull Mesh]]
[[Category:Components:Uncategorized{{#translation:}}|Convex Hull Mesh]]
[[Category:Components{{#translation:}}|Convex Hull Mesh]]
[[Category:Components{{#translation:}}|Convex Hull Mesh]]
[[Category:ComponentStubs]]
[[Category:ComponentStubs]]

Latest revision as of 21:30, 6 November 2024

Component image 
Convex Hull Mesh component as seen in the Scene Inspector


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Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Points array of Float3
FlatShading Bool
MinVertexDistance Double

Sync Delegates

Triggers
Name Arguments Description
BakeMesh() Action Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.

Behavior

Examples

See Also