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|FlatFaceExtrude|Float| Distance to extrude faces after being generated. Creates an "Exploded" appearance | |FlatFaceExtrude|Float| Distance to extrude faces after being generated. Creates an "Exploded" appearance | ||
|FlatFaceScale|Float| Scale of individual faces, relative to their base size. | |FlatFaceScale|Float| Scale of individual faces, relative to their base size. | ||
}} | |||
== Sync Delegates == | |||
{{Table ComponentTriggers | |||
|BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}} | |||
}} | }} | ||
== Behavior == | == Behavior == | ||
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</translate> | </translate> | ||
[[Category:Components{{#translation:}}|Ico Sphere Mesh]] | [[Category:Components{{#translation:}}|Ico Sphere Mesh]] | ||
[[Category:ComponentStubs]] | |||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Ico Sphere Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Ico Sphere Mesh]] |
Latest revision as of 21:30, 6 November 2024
Component image
Introduction
The IcoSphereMesh component procedurally generates a icosahedron mesh for use with a MeshRenderer, according to the parameters provided.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Profile
|
ColorProfile | |
Radius
|
Float | Radius of the IcoSphere |
Subdivisions
|
Int | Number of IcoSphere subdivisions — Values are clamped in the range [0,8] |
FlatShading
|
Bool | Use flat/faceted shading instead of smooth shading. |
FlatFaceExtrude
|
Float | Distance to extrude faces after being generated. Creates an "Exploded" appearance |
FlatFaceScale
|
Float | Scale of individual faces, relative to their base size. |
Sync Delegates
Name | Arguments | Description |
---|---|---|
BakeMesh()
|
Action | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
Behavior
As of Version 2020.10.25.1103, this value is clamped in the range [0,8] to prevent accidentally creating a mesh with an excessive number of vertices.