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|Name=Ramp Mesh | |Name=Ramp Mesh | ||
}} | }} | ||
The '''RampMesh''' component procedurally generates mesh data for a ramp shaped mesh. | |||
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{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| {{Template:Override Bounding Box}} | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}} | ||
|Profile|ColorProfile| | |Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}} | ||
|Length|Float| | |Length|Float| How long the ramp is | ||
|Height|Float| | |Height|Float| The height of the ramp | ||
|Width|Float| | |Width|Float| How wide the ramp is | ||
|UVScale|Float2| | |UVScale|Float2| Changes the UV scale of the procedural mesh. | ||
}} | |||
== Sync Delegates == | |||
{{Table ComponentTriggers | |||
|BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}} | |||
}} | }} | ||
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== Usage == | == Usage == | ||
Attach to a slot and insert into a [[Component:MeshRenderer]] to view the geometry. Don't forget to use a [[Material]]. | |||
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== Examples == | == Examples == | ||
Car ramps, mobility ramps, etc. | |||
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== | == See Also == | ||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}|Ramp Mesh]] | [[Category:Components{{#translation:}}|Ramp Mesh]] | ||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Ramp Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Ramp Mesh]] |
Latest revision as of 19:00, 13 November 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
The RampMesh component procedurally generates mesh data for a ramp shaped mesh.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Length
|
Float | How long the ramp is |
Height
|
Float | The height of the ramp |
Width
|
Float | How wide the ramp is |
UVScale
|
Float2 | Changes the UV scale of the procedural mesh. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeMesh()
|
Action | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
Usage
Attach to a slot and insert into a Component:MeshRenderer to view the geometry. Don't forget to use a Material.
Examples
Car ramps, mobility ramps, etc.