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|Height|Float| Height of the cylinder shape of the collider | |Height|Float| Height of the cylinder shape of the collider | ||
|Radius|Float| The radius of the cylinder shape of the collider from center to edge. | |Radius|Float| The radius of the cylinder shape of the collider from center to edge. | ||
}} | |||
== Sync Delegates == | |||
{{Table ComponentTriggers | |||
|SetFromPreciseBounds()|[[Type:Action|Action]]| | |||
}} | }} | ||
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[[Category:Components:Physics:Colliders{{#translation:}}|Cylinder Collider]] | [[Category:Components:Physics:Colliders{{#translation:}}|Cylinder Collider]] | ||
[[Category:ComponentStubs]] | |||
[[Category:Components{{#translation:}}|Cylinder Collider]] | [[Category:Components{{#translation:}}|Cylinder Collider]] |
Latest revision as of 21:06, 6 November 2024
Component image
Is like a Capsule Collider except instead of rounded ends the ends are flat.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Offset
|
Float3 | The offset of the collider shape's position from the slot's position. |
Type
|
ColliderType | The type of collider. See the enum page for details. |
Mass
|
Float | How heavy this collider is in total. according to ProbablePrime this is in 1 KG per cubic meter. |
CharacterCollider
|
Bool | Whether an avatar should be prevented from moving into the collider's volume. |
IgnoreRaycasts
|
Bool | Whether an avatar's laser should be prevented from hitting the collider's volume. Also this applies to raycasting nodes or components. |
Height
|
Float | Height of the cylinder shape of the collider |
Radius
|
Float | The radius of the cylinder shape of the collider from center to edge. |
Sync Delegates
Name | Arguments | Description |
---|---|---|
SetFromPreciseBounds()
|
Action |
Behavior
Examples
Can be used for a greek pillar in a room.