Component:StripeMesh: Difference between revisions

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== Sync Delegates ==
== Sync Delegates ==
{{Table ComponentTriggers
{{Table ComponentTriggers
|BakeMesh()|[[Type:Action|Action]]|
|BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}}
}}
}}


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== Related Components ==
== Related Components ==
</translate>
</translate>
[[Category:ComponentStubs]]
 
[[Category:Components{{#translation:}}|Stripe Mesh]]
[[Category:Components{{#translation:}}|Stripe Mesh]]
[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Stripe Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Stripe Mesh]]

Latest revision as of 21:30, 6 November 2024


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Component image 
Stripe Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Points array of StripePoint
SegmentPoints Int
DualSided Bool

Sync Delegates

Triggers
Name Arguments Description
BakeMesh() Action Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.

Usage

Examples

Related Components