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|MaxDistance|Float| The maximum distance that this will affect audio sources from its slot position in global space. From minimum distance to this distance it falls off in power until it hits 0 at this distance. | |MaxDistance|Float| The maximum distance that this will affect audio sources from its slot position in global space. From minimum distance to this distance it falls off in power until it hits 0 at this distance. | ||
|Room|Int| The size of the room | |Room|Int| The size of the room | ||
|RoomHF|Int| | |RoomHF|Int| Relative room effect level at high frequencies. | ||
|RoomLF|Int| | |RoomLF|Int| Relative room effect level at low frequencies. | ||
|DecayTime|Float| how long it takes for sound to fully die out in the room | |DecayTime|Float| how long it takes for sound to fully die out in the room | ||
|DecayHFRatio|Float| | |DecayHFRatio|Float| High-frequency to mid-frequency decay time ratio. | ||
|Reflections|Int| max reflections that can happen in the room. | |Reflections|Int| max reflections that can happen in the room. | ||
|ReflectionsDelay|Float| the delay before reflections also known as echos come back and repeat themselves. | |ReflectionsDelay|Float| the delay before reflections also known as echos come back and repeat themselves. | ||
|Reverb|Int| how many times the sound can reverb | |Reverb|Int| how many times the sound can reverb | ||
|ReverbDelay|Float| the time it takes for the reverb to return | |ReverbDelay|Float| the time it takes for the reverb to return | ||
|HFReference|Float| | |HFReference|Float| Reference high frequency (hz). | ||
|LFReference|Float| | |LFReference|Float| Reference low frequency (hz). | ||
|Diffusion|Float| how much the sound will propagate across the room | |Diffusion|Float| how much the sound will propagate across the room | ||
|Density|Float| how dense the air is in the room. | |Density|Float| how dense the air is in the room. | ||
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== Sync Delegates == | == Sync Delegates == | ||
{{Table ComponentTriggers | {{Table ComponentTriggers | ||
|PresetOff()|[[Type:Action|Action]]| | |PresetOff()|[[Type:Action|Action]]| Sets the values to not have an effect at all | ||
|PresetGeneric()|[[Type:Action|Action]]| | |PresetGeneric()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | ||
|PresetPaddedCell()|[[Type:Action|Action]]| | |PresetPaddedCell()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | ||
|PresetRoom()|[[Type:Action|Action]]| | |PresetRoom()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | ||
|PresetBathroom()|[[Type:Action|Action]]| | |PresetBathroom()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | ||
|PresetLivingroom()|[[Type:Action|Action]]| | |PresetLivingroom()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | ||
|PresetStoneroom()|[[Type:Action|Action]]| | |PresetStoneroom()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | ||
|PresetAuditorium()|[[Type:Action|Action]]| | |PresetAuditorium()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | ||
|PresetConcerthall()|[[Type:Action|Action]]| | |PresetConcerthall()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | ||
|PresetCave()|[[Type:Action|Action]]| | |PresetCave()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | ||
|PresetArena()|[[Type:Action|Action]]| | |PresetArena()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | ||
|PresetHangar()|[[Type:Action|Action]]| | |PresetHangar()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | ||
|PresetCarpetedHallway()|[[Type:Action|Action]]| | |PresetCarpetedHallway()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | ||
|PresetHallway()|[[Type:Action|Action]]| | |PresetHallway()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | ||
|PresetStoneCorridor()|[[Type:Action|Action]]| | |PresetStoneCorridor()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | ||
|PresetAlley()|[[Type:Action|Action]]| | |PresetAlley()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | ||
|PresetForest()|[[Type:Action|Action]]| | |PresetForest()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | ||
|PresetCity()|[[Type:Action|Action]]| | |PresetCity()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | ||
|PresetMountains()|[[Type:Action|Action]]| | |PresetMountains()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | ||
|PresetQuarry()|[[Type:Action|Action]]| | |PresetQuarry()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | ||
|PresetPlain()|[[Type:Action|Action]]| | |PresetPlain()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | ||
|PresetParkingLot()|[[Type:Action|Action]]| | |PresetParkingLot()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | ||
|PresetSewerPipe()|[[Type:Action|Action]]| | |PresetSewerPipe()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | ||
|PresetUnderwater()|[[Type:Action|Action]]| | |PresetUnderwater()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | ||
|PresetDrugged()|[[Type:Action|Action]]| | |PresetDrugged()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | ||
|PresetDizzy()|[[Type:Action|Action]]| | |PresetDizzy()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | ||
|PresetPsychotic()|[[Type:Action|Action]]| | |PresetPsychotic()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | ||
}} | }} | ||
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<!--T:5--> | <!--T:5--> | ||
== | == See Also == | ||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}|Audio Reverb Zone]] | [[Category:Components{{#translation:}}|Audio Reverb Zone]] | ||
[[Category:Components:Audio{{#translation:}}|Audio Reverb Zone]] | [[Category:Components:Audio{{#translation:}}|Audio Reverb Zone]] |
Latest revision as of 02:20, 16 December 2024
Component image
Audio reverb zones are used to make audio have an echo effect or a tin can sounding effect. Currently, audio reverb zones only work on un-spacialized audio, like global voice mode.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
MinDistance
|
Float | the minimum distance that this will affect audio sources from its slot position in global space. Below this distance audio sources will be 100% affected by this reverb zone. |
MaxDistance
|
Float | The maximum distance that this will affect audio sources from its slot position in global space. From minimum distance to this distance it falls off in power until it hits 0 at this distance. |
Room
|
Int | The size of the room |
RoomHF
|
Int | Relative room effect level at high frequencies. |
RoomLF
|
Int | Relative room effect level at low frequencies. |
DecayTime
|
Float | how long it takes for sound to fully die out in the room |
DecayHFRatio
|
Float | High-frequency to mid-frequency decay time ratio. |
Reflections
|
Int | max reflections that can happen in the room. |
ReflectionsDelay
|
Float | the delay before reflections also known as echos come back and repeat themselves. |
Reverb
|
Int | how many times the sound can reverb |
ReverbDelay
|
Float | the time it takes for the reverb to return |
HFReference
|
Float | Reference high frequency (hz). |
LFReference
|
Float | Reference low frequency (hz). |
Diffusion
|
Float | how much the sound will propagate across the room |
Density
|
Float | how dense the air is in the room. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
PresetOff()
|
Action | Sets the values to not have an effect at all |
PresetGeneric()
|
Action | Sets the values to a preset that replicates this button's name |
PresetPaddedCell()
|
Action | Sets the values to a preset that replicates this button's name |
PresetRoom()
|
Action | Sets the values to a preset that replicates this button's name |
PresetBathroom()
|
Action | Sets the values to a preset that replicates this button's name |
PresetLivingroom()
|
Action | Sets the values to a preset that replicates this button's name |
PresetStoneroom()
|
Action | Sets the values to a preset that replicates this button's name |
PresetAuditorium()
|
Action | Sets the values to a preset that replicates this button's name |
PresetConcerthall()
|
Action | Sets the values to a preset that replicates this button's name |
PresetCave()
|
Action | Sets the values to a preset that replicates this button's name |
PresetArena()
|
Action | Sets the values to a preset that replicates this button's name |
PresetHangar()
|
Action | Sets the values to a preset that replicates this button's name |
PresetCarpetedHallway()
|
Action | Sets the values to a preset that replicates this button's name |
PresetHallway()
|
Action | Sets the values to a preset that replicates this button's name |
PresetStoneCorridor()
|
Action | Sets the values to a preset that replicates this button's name |
PresetAlley()
|
Action | Sets the values to a preset that replicates this button's name |
PresetForest()
|
Action | Sets the values to a preset that replicates this button's name |
PresetCity()
|
Action | Sets the values to a preset that replicates this button's name |
PresetMountains()
|
Action | Sets the values to a preset that replicates this button's name |
PresetQuarry()
|
Action | Sets the values to a preset that replicates this button's name |
PresetPlain()
|
Action | Sets the values to a preset that replicates this button's name |
PresetParkingLot()
|
Action | Sets the values to a preset that replicates this button's name |
PresetSewerPipe()
|
Action | Sets the values to a preset that replicates this button's name |
PresetUnderwater()
|
Action | Sets the values to a preset that replicates this button's name |
PresetDrugged()
|
Action | Sets the values to a preset that replicates this button's name |
PresetDizzy()
|
Action | Sets the values to a preset that replicates this button's name |
PresetPsychotic()
|
Action | Sets the values to a preset that replicates this button's name |
Usage
Examples
Can be used to make global audio echo or sound like it's inside of a tin can.