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{{Infobox Component | {{Infobox Component | ||
|Image=TorusMeshComponent.png | |Image=TorusMeshComponent.png | ||
|Name=Torus Mesh | |Name=Torus Mesh | ||
}} | }} | ||
The '''TorusMesh''' component generates procedural geometry that is used with [[Component:MeshRenderer]]. | |||
This mesh resembles a Donut. | |||
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{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| {{Template:Override Bounding Box}} | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}} | ||
|Profile|ColorProfile| | |Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}} | ||
|MinorSegments|Int| | |MinorSegments|Int| The amount of detail/cuts along the circle of the torus. Making this 4 will make the torus a square instead of a circle shape. | ||
|MajorSegments|Int| | |MajorSegments|Int| The amount of detail/cuts going around and through the center along the outside and inside. | ||
|MajorRadius|Float| | |MajorRadius|Float| The size of the torus | ||
|MinorRadius|Float| | |MinorRadius|Float| the fatness/thickness of the torus. If this is too big than the hole in the center will seal up. | ||
|UVScale|Float2| | |UVScale|Float2| the scale of the material detail on the surface of the torus. | ||
}} | }} | ||
== Sync Delegates == | == Sync Delegates == | ||
{{Table ComponentTriggers | {{Table ComponentTriggers | ||
|BakeMesh()|[[Type:Action|Action]]| | |BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}} | ||
}} | }} | ||
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== Usage == | == Usage == | ||
Attach to a slot and insert this component into a [[Component:MeshRenderer]] to view its geometry. Don't forget to add a [[Material]] | |||
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== | == See Also == | ||
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[[Category:Components{{#translation:}}|Torus Mesh]] | [[Category:Components{{#translation:}}|Torus Mesh]] | ||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Torus Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Torus Mesh]] |
Latest revision as of 21:09, 10 November 2024
Component image
The TorusMesh component generates procedural geometry that is used with Component:MeshRenderer.
This mesh resembles a Donut.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
MinorSegments
|
Int | The amount of detail/cuts along the circle of the torus. Making this 4 will make the torus a square instead of a circle shape. |
MajorSegments
|
Int | The amount of detail/cuts going around and through the center along the outside and inside. |
MajorRadius
|
Float | The size of the torus |
MinorRadius
|
Float | the fatness/thickness of the torus. If this is too big than the hole in the center will seal up. |
UVScale
|
Float2 | the scale of the material detail on the surface of the torus. |
Sync Delegates
Name | Arguments | Description |
---|---|---|
BakeMesh()
|
Action | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
Usage
Attach to a slot and insert this component into a Component:MeshRenderer to view its geometry. Don't forget to add a Material