World:Black Mesa - Train Ride: Difference between revisions

A port of the iconic train intro from the Half Life 1 remake "Black Mesa" by Crowbar Collective
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{{ Community World }}
{{ Community World }}
{{ Stub }}
 
{{Infobox World
{{Infobox World
|createdBy = [[Group:The Science Team|The Science Team]]
|createdBy = [[Group:The Science Team|The Science Team]]
|publishedOn = 2021-12-30
|publishedOn = 2021-12-30
|tags = Black Mesa, Source Engine, Half Life, Train, Tram, Long Loading Time, Tech Showcase  
|tags = Black Mesa, Source Engine, Half Life, Train, Tram, Long Loading Time, Tech Showcase  
|image =  
|image = Resonite_black_mesa_train_ride_world_preview_full.jpg
|caption =
|caption = A 360° preview image of the spawn area inside the world "Black Mesa - Train Ride"
}}
}}


The [[World:Black Mesa - Train Ride|Black Mesa - Train Ride]] is a [[World|world]] by [[Group:The Science Team|The Science Team]].
{{SHORTDESC:A port of the iconic train intro from the Half Life 1 remake "Black Mesa" by Crowbar Collective}}
 
 
= Introduction =
 
[[World:Black Mesa - Train Ride|Black Mesa - Train Ride]] is a [[World|world]] by [[Group:The Science Team|The Science Team]].
 
It is a merge from ports of various Source Engine maps and assets from the Half Life 1 fan remake Black Mesa<ref name="website-black-mesa">[[https://www.crowbarcollective.com/games/black-mesa Website - Black Mesa (Source)]]</ref> by Crowbar Collective<ref name="website-crowbar-collective">[[https://www.crowbarcollective.com/ Website - Crowbar Collective]]</ref>


The [[World|world]] can be accessed with: <code>resrec:///G-The-Science-Team/R-b1f0e9cf-45c1-4945-88de-2cfa8ae5fa13</code>
The [[World|world]] can be accessed with: <code>resrec:///G-The-Science-Team/R-b1f0e9cf-45c1-4945-88de-2cfa8ae5fa13</code>


or through the in app [[World_Browser|world browser]], searching for "Black Mesa - Train Ride"
= Reaching the Main map =
You spawn at the lower level of the Xen Museum<ref name="steam-workshop-xen-museum" />
[[File:Resonite_black_mesa_xen_museum_desk.jpg |none|250px|Resonite screenshot of the Xen Museum entrance area]]
If you go left or right from the spawn, you will find 2 elevators.
[[File:Resonite_black_mesa_xen_museum_elevator.jpg |none|250px|Resonite screenshot of one of the elevators inside the Xen Museum  area]]
Using the down button inside either brings you to the main map train station.
= Creditboard & Map settings =
It is right in the middle of the Xen Museum<ref name="steam-workshop-xen-museum" /> behind the rezeption desk.
= Black Mesa game maps =
The following maps from the game Black Mesa<ref name="website-black-mesa" /> got ported, modified and merged:
* xen_museum <ref name="steam-workshop-xen-museum">[[https://steamcommunity.com/sharedfiles/filedetails/?id=2463740880 Steam Workshop - Xen Museum]]</ref>
* Chapter 01 - Black Mesa Inbound <ref>[[https://developer.valvesoftware.com/wiki/Black_Mesa_(Source)/Black_Mesa_Inbound Valve Dev Wiki - Black Mesa Inbound (Black Mesa)]]</ref>
** bm_c0a0a
** bm_c0a0b
** bm_c0a0c
* Chapter 02 - Anomalous Materials <ref>[[https://developer.valvesoftware.com/wiki/Black_Mesa_(Source)/Anomalous_Materials Valve Dev Wiki - Anomalous Materials (Black Mesa)]]</ref>
** bm_c1a0a
** bm_c1a0b
= Tools Used=
* Blender <ref>[[https://www.blender.org/ Website - Blender]]</ref>
** Blender is the free and open source 3D creation suite.
* BSPSource <ref>[[https://github.com/ata4/bspsrc GitHub - BSPSource]]</ref>
** A Source engine map decompiler
* Crowbar <ref>[[https://github.com/ZeqMacaw/Crowbar GitHub - Crowbar]]</ref>
** Crowbar - GoldSource and Source Engine Modding Tool
* GCFScape <ref>[[https://developer.valvesoftware.com/wiki/GCFScape Valve Dev Wiki - GCFScape]]</ref>
** GCFScape is a small tool that can open and extract from GCF files that were formerly utilized by Steam for game content storage.
* Gimp <ref>[[https://www.gimp.org/ Website - Gimp]]</ref>
** The Free & Open Source Image Editor
* Plumber <ref>[[https://github.com/lasa01/Plumber GitHub - Plumber]]</ref>
** A Blender addon for importing Source 1 engine maps, models, materials and textures.
* Pragma <ref>[[https://pragma-engine.com/ Website - Pragma Engine]]</ref><ref>[[https://github.com/Silverlan/pragma Github - Pragma]]</ref>
** Open Source C++ game engine
* Sledge2Resonite <ref>[[https://github.com/Elektrospy/Sledge2Resonite GitHub - Sledge2Resonite]]</ref>
** A ResoniteModLoader mod for Resonite Enables users to import their own sledge file format based assets.
* SourceIO <ref>[[https://github.com/REDxEYE/SourceIO GitHub - SourceIO]]</ref>
** SourceIO is an Blender addon for importing source engine textures/models/maps
* ssbumpToNormal-Win <ref>[[https://github.com/rob5300/ssbumpToNormal-Win GitHub - ssbumpToNormal]]</ref>
** Source SSBump to modern normal map converter
* SSBumpToNormalGUI <ref>[[https://github.com/MarcellRozs/SSBumpToNormalGUI GitHub - SSBumpToNormalGUI]]</ref>
** GUI Tool for based on the Source ssbump to normal map converter
* source-armature-toolkit <ref>[[https://github.com/Haggets/source-armature-toolkit GitHub - valve-armature-toolkit]]</ref>
** Flexible multi-purpose Blender plugin focused on fastening the workflow of working with Source armatures.
* Tenacity <ref>[[https://codeberg.org/tenacityteam/tenacity Codeberg - Tenacity]]</ref>
** Tenacity is an easy-to-use, privacy-friendly, FLOSS, cross-platform multi-track audio editor/recorder for Windows, macOS, Linux and other operating systems.
* VTFEdit <ref>[[https://developer.valvesoftware.com/wiki/VTFEdit Valve Dev Wiki - VTFEdit]]</ref>
** VTFEdit is a tool for viewing, editing, and creating VTF and VMT files.
* VTFEdit-Reloaded<ref>[[https://github.com/Sky-rym/VTFEdit-Reloaded GitHub - VTFEdit-Reloaded]]</ref>
** VTFEdit-Reloaded is a successor to VTFEdit
* VPKEdit <ref>[[https://github.com/craftablescience/VPKEdit GitHub - VPKEdit]]</ref>
** A CLI/GUI tool to create, read, and write several pack file formats.
= Contributions =
* [[User:Elektrospy|Elektrospy]]
** Map and Assets import and cleanup
** Optimization
** Credits
** Ideas
* [[User:Beaned|Beaned]]
** Goose ai (wandering NPCs prototype)
** Initial footstep system
* [[User:Coffee|Coffee]]
** A-Star pathfinding
* [[User:Comeino|Comeino]]
** Notice me senpai sign
* [[User:dfgHiatus|dfgHiatus]]
** C# plugin & mod development help
* [[User:Frooxius|Frooxius]]
** For making Resonite
* [[User:Gearbell|Gearbell]]
** Vendingmachine ideas
* [[User:Gourry|Gourry]]
** Making the fireextinguisher usable
* [[User:Groxxy|Groxxy]]
** General knowlage about the source 1&2 engines
* [[User:Kal|Kal]]
** Flipboard adscreen animation
* [[User:KungFuMonkey|KungFuMonkey]]
** (The not forgotten) Consultant
* [[User:marsmaantje|marsmaantje]]
** (All the) Systems
** Logix / ProtoFlux
** UIX
* [[User:Ukilop|Ukilop]]
** Redprint
** Regex magic
* [[User:Zyzyl|Zyzyl]]
** Cleanup Plugins
** Consultant for weird dynamic variable behaviour
* [[User:3xit5yl3|3xit5yl3 (Andromeda)]]
** UIX scrollbar
= Legal Stuff =
== Permission ==
=== Crowbar Collective ===
Special Thanks to the Crowbar Collective <ref name="website-crowbar-collective" /> for creating the Black Mesa <ref name="website-black-mesa" /> game and
Natalino Carlo (Community Manager), for giving the permission to port and use the assets and map parts.
== HECU Collective ==
Special Thanks to the HECU Collective <ref name="website-blue-shift">[[https://www.moddb.com/mods/black-mesa-blue-shift-remake Website - HECU Collective]]</ref>for creating the Black Mesa <ref name="website-black-mesa" /> Blue Shift <ref name="website-blue-shift" /> mod and Faber (HECU Team Lead), for giving us the permission to port and use the assets and map parts.
== Copyright / Trademark ==
Legal Notice on Valve Corporation Copyright and Trademark Rights
All assets, content, and intellectual property associated with the Half-Life series, including but not limited to software, characters, game assets (models, textures, sounds, and music), and branding elements (names, logos, symbols) are protected under U.S. and international copyright laws. Valve Corporation retains exclusive ownership and copyright over these assets and reserves all rights to their distribution, reproduction, and modification.
== License ==
All assets from the game Black Mesa are under the CC BY-NC 3.0<ref name="cc-by-nc-30">[[https://creativecommons.org/licenses/by-nc/3.0/ Website - Attribution-NonCommercial 3.0 Unported]]</ref> license.
The content made by [[Group:The Science Team|The Science Team]] is under the CC-BY 4.0<ref name="cc-by-40">[[https://creativecommons.org/licenses/by-nc/4.0/ Website - Attribution-NonCommercial 4.0 International]]</ref>
= References=
<references />


[[Category:Featured Worlds]]
[[Category:Featured Worlds]]
[[Category:Community Worlds]]
[[Category:Community Worlds]]

Latest revision as of 23:25, 7 November 2024

This world is made by the community.
World:Black Mesa - Train Ride
A 360° preview image of the spawn area inside the world "Black Mesa - Train Ride"
A 360° preview image of the spawn area inside the world "Black Mesa - Train Ride"
Created By
Published On
2021-12-30
Tags
Black Mesa, Source Engine, Half Life, Train, Tram, Long Loading Time, Tech Showcase



Introduction

Black Mesa - Train Ride is a world by The Science Team.

It is a merge from ports of various Source Engine maps and assets from the Half Life 1 fan remake Black Mesa[1] by Crowbar Collective[2]

The world can be accessed with: resrec:///G-The-Science-Team/R-b1f0e9cf-45c1-4945-88de-2cfa8ae5fa13

or through the in app world browser, searching for "Black Mesa - Train Ride"

Reaching the Main map

You spawn at the lower level of the Xen Museum[3]

Resonite screenshot of the Xen Museum entrance area
Resonite screenshot of the Xen Museum entrance area

If you go left or right from the spawn, you will find 2 elevators.

Resonite screenshot of one of the elevators inside the Xen Museum area
Resonite screenshot of one of the elevators inside the Xen Museum area

Using the down button inside either brings you to the main map train station.

Creditboard & Map settings

It is right in the middle of the Xen Museum[3] behind the rezeption desk.

Black Mesa game maps

The following maps from the game Black Mesa[1] got ported, modified and merged:

  • xen_museum [3]
  • Chapter 01 - Black Mesa Inbound [4]
    • bm_c0a0a
    • bm_c0a0b
    • bm_c0a0c
  • Chapter 02 - Anomalous Materials [5]
    • bm_c1a0a
    • bm_c1a0b


Tools Used

  • Blender [6]
    • Blender is the free and open source 3D creation suite.
  • BSPSource [7]
    • A Source engine map decompiler
  • Crowbar [8]
    • Crowbar - GoldSource and Source Engine Modding Tool
  • GCFScape [9]
    • GCFScape is a small tool that can open and extract from GCF files that were formerly utilized by Steam for game content storage.
  • Gimp [10]
    • The Free & Open Source Image Editor
  • Plumber [11]
    • A Blender addon for importing Source 1 engine maps, models, materials and textures.
  • Pragma [12][13]
    • Open Source C++ game engine
  • Sledge2Resonite [14]
    • A ResoniteModLoader mod for Resonite Enables users to import their own sledge file format based assets.
  • SourceIO [15]
    • SourceIO is an Blender addon for importing source engine textures/models/maps
  • ssbumpToNormal-Win [16]
    • Source SSBump to modern normal map converter
  • SSBumpToNormalGUI [17]
    • GUI Tool for based on the Source ssbump to normal map converter
  • source-armature-toolkit [18]
    • Flexible multi-purpose Blender plugin focused on fastening the workflow of working with Source armatures.
  • Tenacity [19]
    • Tenacity is an easy-to-use, privacy-friendly, FLOSS, cross-platform multi-track audio editor/recorder for Windows, macOS, Linux and other operating systems.
  • VTFEdit [20]
    • VTFEdit is a tool for viewing, editing, and creating VTF and VMT files.
  • VTFEdit-Reloaded[21]
    • VTFEdit-Reloaded is a successor to VTFEdit
  • VPKEdit [22]
    • A CLI/GUI tool to create, read, and write several pack file formats.


Contributions

  • Elektrospy
    • Map and Assets import and cleanup
    • Optimization
    • Credits
    • Ideas
  • Beaned
    • Goose ai (wandering NPCs prototype)
    • Initial footstep system
  • Coffee
    • A-Star pathfinding
  • Comeino
    • Notice me senpai sign
  • dfgHiatus
    • C# plugin & mod development help
  • Frooxius
    • For making Resonite
  • Gearbell
    • Vendingmachine ideas
  • Gourry
    • Making the fireextinguisher usable
  • Groxxy
    • General knowlage about the source 1&2 engines
  • Kal
    • Flipboard adscreen animation
  • KungFuMonkey
    • (The not forgotten) Consultant
  • marsmaantje
    • (All the) Systems
    • Logix / ProtoFlux
    • UIX
  • Ukilop
    • Redprint
    • Regex magic
  • Zyzyl
    • Cleanup Plugins
    • Consultant for weird dynamic variable behaviour
  • 3xit5yl3 (Andromeda)
    • UIX scrollbar

Legal Stuff

Permission

Crowbar Collective

Special Thanks to the Crowbar Collective [2] for creating the Black Mesa [1] game and Natalino Carlo (Community Manager), for giving the permission to port and use the assets and map parts.

HECU Collective

Special Thanks to the HECU Collective [23]for creating the Black Mesa [1] Blue Shift [23] mod and Faber (HECU Team Lead), for giving us the permission to port and use the assets and map parts.

Copyright / Trademark

Legal Notice on Valve Corporation Copyright and Trademark Rights

All assets, content, and intellectual property associated with the Half-Life series, including but not limited to software, characters, game assets (models, textures, sounds, and music), and branding elements (names, logos, symbols) are protected under U.S. and international copyright laws. Valve Corporation retains exclusive ownership and copyright over these assets and reserves all rights to their distribution, reproduction, and modification.

License

All assets from the game Black Mesa are under the CC BY-NC 3.0[24] license. The content made by The Science Team is under the CC-BY 4.0[25]

References